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Now showing items 51-55 of 55
A Vector-like Architecture for Raster Graphics
(The Eurographics Association, 1987)
Raster graphics, while good at achieving realistic and cost-effective image generation, lacks useful (e.g. high-level) and fast (e.g. almost real-time) interaction facilities. One may try to speed up the entire classical ...
An Exact Incremental Hidden Surface RemovalAlgorithm
(The Eurographics Association, 1987)
This paper describes an incremental Hidden Surface Removal Algorithm (HSRA), developed to be embedded in a new architecture for raster graphics described in [1,7]. The algorithm can be classified as "exact" since it operates ...
VLSI Drawing Processor Utilizing Multiple ParallelScan-Line Processors
(The Eurographics Association, 1987)
In a typical graphics system, a single drawing processor is used to perform pixel level drawing operations, one pixel at a time. A VLSI based drawing processor and image memory controller is presented which takes advantage ...
PROOF: An Architecture for Rendering In Object Space
(The Eurographics Association, 1988)
This paper gives a short introduction into the field of computer image generation in hardware. It discusses the two main approaches, namely partitioning in Image space and In object space. Based on the object space ...
Point-driven Generation of Images from a Hierarchical Data Structure
(The Eurographics Association, 1988)
In this paper, a system IS described which renders an image from a hierarchical data structure in a point-driven way. The data structure allows dynamic color mapping and arbitrary affine transformat·ons of objects with ...