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Now showing items 41-50 of 173
Codesign Of Graphics Hardware Accelerators
(The Eurographics Association, 1997)
The design of a hardware architecture for a computer graphics pipeline requires a thorough understanding of the algorithms involved at each stage, and the implications these algorithms have on the organisation of the ...
Fast Motion Rendering for Single-Chip Stereo DLP Projectors
(The Eurographics Association, 2012)
Single-chip color DLP projectors show the red, green and blue components one after another. When the gaze moves relative to the displayed pixels, color fringes are perceived. In order to reduce these artefacts, many devices ...
Z3: An Economical Hardware Technique for High-Quality Antialiasing and Transparency
(The Eurographics Association, 1999)
In this paper we present an algorithm for low-cost hardware antialiasing and transparency. This technique keeps a central Z value along with compact floating-point Z gradients in the X and Y dimensions for each fragment ...
Parametric 3D-fitted Frames for Packaging Heritage Artefacts
(The Eurographics Association, 2012)
Packing fragile heritage artefacts is a challenge almost all heritage organisations have to deal with when faced with the task of transporting or storing the artefacts. The packaging solution requires fitting the artefact ...
The BundleExplorer: A Focus and Context Rendering Framework for Complex Fiber Distributions
(The Eurographics Association, 2012)
Advanced diffusion imaging enables the reconstruction of complex fiber configurations such as crossings or fannings. However, resulting visualizations often suffer from visual clutter which makes exploration challenging. ...
High-Quality Volume Rendering Using Texture Mapping Hardware
(The Eurographics Association, 1998)
We present a method Jor volume rendering of regular grids which takes advantage of 3D texture mapping hardware currently, available on graphics workstations. Our method products accurate shading for arbitrary and dynamically ...
View-independent Environment Maps
(The Eurographics Association, 1998)
Environment maps are widely used for approximating reflections in hardware-accelerated rendering applications. Unfortunately, the parameterizations for environment maps used in today s graphics hardware severely undersample ...
Hybrid Volume and Polygon Rendering with Cube Hardware
(The Eurographics Association, 1999)
We present two methods which connect today s polygon graphics hardware accelerators to Cube-5 volume rendering hardware, the successor to Cube4 The proposed methods allow mixing of both opaque and translucent polygons with ...
TRIANGLECASTER Extensions To 3BTexturing Units For Accelerated Volume Rendering
(The Eurographics Association, 1999)
We discuss hardware extensions to 3D-texturing units, which are very small but nevertheless remove some substantial performance limits typically found when using a 3D-texturing unit for volume rendering. The underlying ...
3D Cities Rendering and Visualisation: A Web-Based Solution
(The Eurographics Association, 2016)
3D cities reconstruction and visualisation have always been a challenging area. Many software have been developed for constructing, editing and visualising 3D virtual cities. These software that allow the semi-automatic ...