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Efficient I/O for Parallel Visualization
(The Eurographics Association, 2011)
While additional cores and newer architectures, such as those provided by GPU clusters, steadily increase available compute power, memory and disk access has not kept pace, and most believe this trend will continue. It is ...
Probabilistic Marching Cubes
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
In this paper we revisit the computation and visualization of equivalents to isocontours in uncertain scalar fields. We model uncertainty by discrete random fields and, in contrast to previous methods, also take arbitrary ...
Time-constrained Animation Rendering on Desktop Grids
(The Eurographics Association, 2012)
The computationally intensive nature of high-fidelity rendering has led to a dependence on parallel infrastructures for generating animations. However, such an infrastructure is expensive thereby restricting easy access ...
UI-Net: Interactive Artificial Neural Networks for Iterative Image Segmentation Based on a User Model
(The Eurographics Association, 2017)
For complex segmentation tasks, fully automatic systems are inherently limited in their achievable accuracy for extracting relevant objects. Especially in cases where only few data sets need to be processed for a highly ...
Symposium on Geometry Processing 2017: Frontmatter
(Eurographics Association, 2017)
Coherence Maps for Blood Flow Exploration
(The Eurographics Association, 2016)
Blood flow data from direct measurements (4D flow MRI) or numerical simulations opens new possibilities for the understanding of the development of cardiac diseases. However, before this new data can be used in clinical ...
Evaluation of Cluster Identification Performance for Different PCP Variants
(The Eurographics Association and Blackwell Publishing Ltd., 2010)
Parallel coordinate plots (PCPs) are a well-known visualization technique for viewing multivariate data. In the past, various visual modifications to PCPs have been proposed to facilitate tasks such as correlation and ...
Long Range Constraints for Rigid Body Simulations
(ACM, 2017)
The two main constraints used in rigid body simulations are contacts and joints. Both constrain the motion of a small number of bodies in close proximity. However, it is often the case that a series of constraints restrict ...
View-Dependent Adaptive Cloth Simulation
(The Eurographics Association, 2014)
This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refinement to account ...
Soft Finger-tip Sensing Probe Based on Haptic Primary Colors
(The Eurographics Association, 2018)
This paper describes a novel tactile sensing probe based on haptic primary colors (HPCs) and a tactile classifying system. We developed a finger-type soft tactile probe incorporating a sensor to measure three physical ...