Now showing items 31-33 of 33
Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry
(The Eurographics Association, 2021)
We describe a technique for GPU and RTX accelerated space skipping of structured volumes that improves on prior work by replacing clustered proxy boxes with a GPU-extracted triangle mesh that bounds the active regions. ...
Data Parallel Path Tracing with Object Hierarchies
(ACM Association for Computing Machinery, 2022)
We propose a new approach to rendering production-style content with full path tracing in a data-distributed fashion-that is, with multiple collaborating nodes and/or GPUs that each store only part of the model. In particular, ...
Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data
(The Eurographics Association, 2022)
We describe a systematic approach for rendering time-varying simulation data produced by exa-scale simulations, using GPU workstations. The data sets we focus on use adaptive mesh refinement (AMR) to overcome memory bandwidth ...