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Now showing items 21-30 of 36
A Method for Fitting Measured Car Paints to a Game Engine's Rendering Model
(The Eurographics Association, 2018)
Car paints are visually complex materials that are of great importance for numerous real-time applications, including not only the game and movie industries but also virtual prototyping and design as well as advertisement. ...
Image-Based Registration of 3D-Range Data Using Feature Surface Elements
(The Eurographics Association, 2004)
Digitizing real-life objects via range scanners, stereo vision or tactile sensors usually requires the composition of multiple range images. In this paper we exploit intensity images often recorded with the range data and ...
Efficient Unsupervised Temporal Segmentation of Human Motion
(The Eurographics Association, 2014)
This work introduces an efficient method for fully automatic temporal segmentation of human motion sequences and similar time series. The method relies on a neighborhood graph to partition a given data sequence into distinct ...
Towards the Extraction of Hierarchical Building Descriptions from 3D Indoor Scans
(The Eurographics Association, 2014)
We present a new method for the hierarchical decomposition of 3D indoor scans and the subsequent generation of an according hierarchical graph-based building descriptor. The hierarchy consists of four basic levels with ...
Frontmatter: Eurographics 2015 Workshop on Material Appearance Modeling
(The Eurographics Association, 2015)
Spectralization: Reconstructing spectra from sparse data
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
Traditional RGB reflectance and light data suffers from the problem of metamerism and is not suitable for rendering purposes where exact color reproduction under many different lighting conditions is needed. Nowadays many ...
Fast Generation of Multiresolution Surfaces from Contours
(The Eurographics Association, 1998)
Surface reconstruction from contours is an important problem especially in medical applications. Other uses include reconstruction from topographic data, or isosurface generation in general. The drawback of existing ...
Data Compression of Multiresolution Surfaces
(The Eurographics Association, 1998)
In this paper we introduce a new compressed representation for multiresolution models (MRM) of triangulated surfaces of 3D-objects. Associated with the representation we present compression and decompression algorithms. ...
BTF Compression via Sparse Tensor Decomposition
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
In this paper, we present a novel compression technique for Bidirectional Texture Functions based on a sparse tensor decomposition. We apply the K-SVD algorithm along two different modes of a tensor to decompose it into a ...
Parallelized Matrix Factorization for fast BTF Compression
(The Eurographics Association, 2009)
Dimensionality reduction methods like Principal Component Analysis (PCA) have become commonplace for the compression of large datasets in computer graphics. One important application is the compression of Bidirectional ...