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ChaCra: An Interactive Design System for Rapid Character Crafting
(The Eurographics Association, 2014)
We propose an interactive design system for rapid crafting of planar mechanical characters. Our method combines the simplicity of sketch-based modeling with the ease of defining motion through extreme poses. In order to ...
CANVAS: Computer-Assisted Narrative Animation Synthesis
(The Eurographics Association, 2016)
Despite the maturity in solutions for animating expressive virtual characters, innovations realizing the creative intent of story writers have yet to make the same strides. The key challenge is to provide an accessible, ...
Hierarchical Planning and Control for Complex Motor Tasks
(ACM Siggraph, 2015)
We present a planning and control framework that enables physically simulated characters to perform various types of motor tasks. To create physically-valid motion plans, our method uses a hierarchical set of simplified ...
Visibility Transition Planning for Dynamic Camera Control
(ACM SIGGRAPH / Eurographics Association, 2009)
We present a real-time camera control system that uses a global planning algorithm to compute large, occlusion free camera paths through complex environments. The algorithm incorporates the visibility of a focus point into ...
Differential Blending for Expressive Sketch-Based Posing
(ACM SIGGRAPH / Eurographics Association, 2013)
Generating highly expressive and caricatured poses can be difficult in 3D computer animation because artists must interact with characters indirectly through complex character rigs. Furthermore, since caricatured poses ...
Sketch Abstractions for Character Posing
(ACM Siggraph, 2015)
We propose a sketch-based posing system for rigged 3D characters that allows artists to create custom sketch abstractions on top of a character's actual shape. A sketch abstraction is composed of rigged curves that form ...
Polyhedral Finite Elements Using Harmonic Basis Functions
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Finite element simulations in computer graphics are typically based on tetrahedral or hexahedral elements, which enables simple and efficient implementations, but in turn requires complicated remeshing in case of topological ...
Example-Based 3D Scan Completion
(The Eurographics Association, 2005)
We present a novel approach for obtaining a complete and consistent 3D model representation from incomplete surface scans, using a database of 3D shapes to provide geometric priors for regions of missing data. Our method ...
A Unified Lagrangian Approach to Solid-Fluid Animation
(The Eurographics Association, 2005)
We present a framework for physics-based animation of deforming solids and fluids. By merging the equations of solid mechanics with the Navier-Stokes equations using a particle-based Lagrangian approach, we are able to ...
PriMo: Coupled Prisms for Intuitive Surface Modeling
(The Eurographics Association, 2006)
We present a new method for 3D shape modeling that achieves intuitive and robust deformations by emulating physically plausible surface behavior inspired by thin shells and plates. The surface mesh is embedded in a layer ...