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Now showing items 11-20 of 115
Evaluation of Proxemics in Dynamic Interaction with a Mixed Reality Avatar Robot
(The Eurographics Association, 2019)
We present a mixed-reality avatar arm swing technique to subtly communicate the velocity of a robotic it is attached to. We designed and performed a series of studies to investigate the effectiveness of this method and the ...
VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study
(The Eurographics Association, 2018)
Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...
Visual Navigation Support for Liver Applicator Placement using Interactive Map Displays
(The Eurographics Association, 2017)
Navigated placement of an ablation applicator in liver surgery would benefit from an effective intraoperative visualization of delicate 3D anatomical structures. In this paper, we propose an approach that facilitates surgery ...
Flow2Code: From Hand-drawn Flowcharts to Code Execution
(Association for Computing Machinery, Inc (ACM), 2017)
Flowcharts play an important role when learning to program by conveying algorithms graphically and making them easy to read and understand. Computer-based owchart design requires the user to learn the so ware rst, which ...
A Dashboard for the Analysis of Tangible Heritage Artefacts: a Case Study in Archaeology
(The Eurographics Association, 2017)
Digital manipulation and analysis of tangible cultural objects has the potential to bring about a revolution in the way classification, stylistic analysis, and refitting of fragments are handled in the cultural heritage ...
Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry
(The Eurographics Association, 2017)
The following article offers a set of recommendations that are considered relevant for designing and executing experiences with Virtual Reality (VR) technology. It presents a brief review of the history and evolution of ...
Exploring Pupil Dilation in Emotional Virtual Reality Environments
(The Eurographics Association, 2017)
Previous investigations have shown that pupil dilation can be affected by emotive pictures, audio clips, and videos. In this paper, we explore how emotive Virtual Reality (VR) content can also cause pupil dilation. VR has ...
Collaborative View Configurations for Multi-user Interaction with a Wall-size Display
(The Eurographics Association, 2017)
This paper explores the effects of different collaborative view configuration on face-to-face collaboration using a wall-size display and the relationship between view configuration and multi-user interaction. Three different ...
Reference Framework on vSRT-method Benchmarking for MAR
(The Eurographics Association, 2017)
This paper presents a reference framework on benchmarking of vision-based spatial registration and tracking (vSRT) methods for Mixed and Augmented Reality (MAR). This framework can provide typical benchmarking processes, ...
Conquering the Cube: Learning to Sketch Primitives in Perspective with an Intelligent Tutoring System
(Association for Computing Machinery, Inc (ACM), 2017)
Design sketching is a powerful tool for expressing ideas from pen and paper e ectively and becoming a more well-rounded communicator. Sketching instructors conventionally employ pen and paper in their classrooms to convey ...