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A Scalable Architecture for Volume Rendering
(The Eurographics Association, 1994)
We describe the operational principles of a scalable hardware accelerator for volume rendering. The basic philosophy is to provide an atomic unit which already provides sophisticated volume graphics at interactive rendering ...
Graphics Algorithms on Field Programmable Function Arrays
(The Eurographics Association, 1996)
The amount of energy consumed in basic CMOS building blocks, like external RAM, external bus-structures, multipliers, local (cache) memory and on chip bus-structures, is analyzed thoroughly to find ways for substantial ...
Light Field Techniques for Reflections and Refractions
(The Eurographics Association, 1999)
Reflections and refractions are important visual effects that have long been considered too costly for interactive applications. Although most contemporary graphics hardware supports reflections off curved surfaces in the ...
MARTI-A Multiprocessor Architecture for Ray Tracing Images
(The Eurographics Association, 1990)
Multiprocessor systems are well suited to ray tracing, since each ray can be traced independently. However, the large databases required to model complex scenes create problems of data access. In this paper we propose a ...
Towards a Scalable Architecture for Real-Time Volume Rendering
(The Eurographics Association, 1995)
In this paper we present our research efforts towards a scalable volume rendering architecture for the real-time visualization of dynamically changing high-resolution datasets. Using a linearly skewed memory interleav ing ...
New Approaches for Particle Tracing on Sparse Grids
(Springer and The Eurographics Association, 1999)
Flow visualization tools based on particle methods continue to be an important utility of flow simulation. Additionally, sparse grids are of increasing interest in numerical simulations. In [14] we presented the advontages ...
Simple Models of the Impact of Overlap in Bucket Rendering
(The Eurographics Association, 1998)
Bucket rendering is a technique in which the framebuffer is subdivided into coherent regions that are rendered independently. The primary benelits of this technique are the decrease in the size of the working set of ...
Efficiently Rendering Large Volume Data Using Texture Mapping Hardware
(Springer and The Eurographics Association, 1999)
Volume rendering with texture mapping hardware is a fast volume rendering method available on high-end workstations. However, limited texture memory often prevents the method from being used to render large volume data ...
Some Practical Aspects of Rendering
(The Eurographics Association, 1990)
"The scan conversion of simple primitives, e.g., vectors and triangles has been worked on in many different ways. General descriptions of algorithms often do not consider 'minor' problems, that can be difficult to solve ...
CUBICORT: A Hardware Simulation of a Multicolumn Model for 3D Image Analysis, Understanding and Compression for Digital TV, HDTV and Multimedia
(The Eurographics Association, 1993)
We describe here simulation elements and results of a new kind of 3D Vision Machine. for pre-processing in 3D Object & movement analysis using the biological concept of the Cortical Column Paradigm in the primary visual ...