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An Integrated Highly Parallel Architecture for Image Reconstruction
(The Eurographics Association, 1988)
The large amount of information and computations is a critical problem in image processing. In this paper we show a highly oarallel method to do image reconstruction which performs at real-time, using an asynchronous ...
Towards a 3-D Graphics Workstation
(The Eurographics Association, 1986)
A voxel-map based architecture which lays the foundations for a 3-D graphics workstation,called the CUBE Workstation, is presented. The architecture is centered around a largecubic frame-buffer of voxels, operated on by ...
Towards a Z-Buffer and Ray-Tracing Multimode System based on Parallel Architecture and VLSI chips
(The Eurographics Association, 1986)
After the hidden surfaces algorithms for 3D rastergraphics, hardware design isthe main problem, for many applicat ions, such as : Audiovisual animat ions. CADCAM,and simulation.After a short description of our CUBI 7 system ...
Pixel-Planes 4: A Summary
(The Eurographics Association, 1987)
We describe the current state of the Pixel-planes research project, whose goal is to develop powerful raster graphics systems for the next generation of workstations, The first full-scale prototype has been in regular use ...
New Algorithms for Computer Graphics
(The Eurographics Association, 1987)
"IntroductionThe area of computational geometry deals with the study of algorithms for problems concerning geometric objects like e.g. lines, polygons, circles, etc. in the plane and in higher dimensional space. Since its ...
Developments in High Performance CGI Systems
(The Eurographics Association, 1986)
This contribution describes some work being undertaken in the design andimplementation of architectures for high performance Computer Image Generationfor a range of applications from workstations to flight simulator visual ...
A Visual System for a Traffic Simulator
(The Eurographics Association, 1986)
The prototype of a modular CGI-system for real time simulation in atraffic simulator will be presented. It will be shown, that withthe proposed configuration of a large asymmetric multiprocessorsystem, organized in different ...
Looking at Workstation Architectures from the Viewpoint of Interaction
(The Eurographics Association, 1986)
Today's design of sophisticated graphics workstations may be characterized by the terms 3D-system, user driven, object-oriented user interfaceand multiple-windows system with the challenge to create high levelinterfaces ...
A Multiple Application Graphics Integrated CircuitMAGIC II
(The Eurographics Association, 1987)
This paper describes the design considerations for a polygon graphics geometry processor subsystem. The architecture for a Multiple Application Graphics Integrated Circuit (MAGIC II) is outlined, and low, medium and high ...
Cellular Architectures and Algorithmsfor Image Synthesis
(The Eurographics Association, 1987)
The aim of this paper is to provide some refiexions and partial results about cellular architectures for image synthesis and graphics. As some steps of image synthesis involve a long processing time, quite incompatible ...