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    Topology-Guided Downsampling 

    Kraus, Martin; Ertl, Thomas (The Eurographics Association, 2001)
    We present a new downsampling method for structured volmue grids, which preserves much more of the topology of a scalar field than existing downsampling methods by preferable selecting scalar values of critical points. In ...

    Photoelasticity Raycasting 

    Bußler, Michael; Ertl, Thomas; Sadlo, Filip (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a novel physically-based method to visualize stress tensor fields. By incorporating photoelasticity into traditional raycasting and extending it with reflection and refraction, taking into account polarization, ...

    Efficient Parallel Vectors Feature Extraction from Higher-Order Data 

    Pagot, Christian; Osmari, D.; Sadlo, F.; Weiskopf, Daniel; Ertl, Thomas; Comba, J. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    The parallel vectors (PV) operator is a feature extraction approach for defining line-type features such as creases (ridges and valleys) in scalar fields, as well as separation, attachment, and vortex core lines in vector ...

    Interactive Extraction and Tracking of Biomolecular Surfaces Features 

    Krone, Michael; Reina, Guido; Schulz, Christoph; Kulschewski, Tobias; Pleiss, Jürgen; Ertl, Thomas (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We present a coordinated-view application for the analysis of molecular surface features like cavities, channels and pockets. Our tool employs object-space ambient occlusion for the detection of such features and tracks ...
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    A Hardware-Aware Debugger for the OpenGL Shading Language 

    Strengert, Magnus; Klein, Thomas; Ertl, Thomas (The Eurographics Association, 2007)
    The enormous flexibility of the modern GPU rendering pipeline as well as the availability of high-level shader languages have led to an increased demand for sophisticated programming tools. As the application domain for ...

    Line Integral Convolution for Real-Time Illustration of Molecular Surface Shape and Salient Regions 

    Lawonn, Kai; Krone, Michael; Ertl, Thomas; Preim, Bernhard (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    We present a novel line drawing algorithm that illustrates surfaces in real-time to convey their shape. We use line integral convolution (LIC) and employ ambient occlusion for illustrative surface rendering. Furthermore, ...
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    A Generic Solution for Hardware-Accelerated Remote Visualization 

    Stegmaier, Simon; Magallón, Marcelo; Ertl, Thomas (The Eurographics Association, 2002)
    This paper presents a generic solution for hardware-accelerated remote visualization that works transparently for all OpenGL-based applications and OpenGL-based scene graphs. Universality is achieved by taking advantage ...

    Visual Abstractions of Solvent Pathlines near Protein Cavities 

    Bidmon, Katrin; Grottel, Sebastian; Bös, Fabian; Pleiss, Jürgen; Ertl, Thomas (The Eurographics Association and Blackwell Publishing Ltd., 2008)
    Water is known to play a crucial role in protein structure, flexibility and activity. The use of molecular dynamics simulations allows detailed studies of complex protein-solvent interactions. Cluster analysis and density-based ...
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    Load Balancing Utilizing Data Redundancy in Distributed Volume Rendering 

    Frey, Steffen; Ertl, Thomas (The Eurographics Association, 2011)
    In interactive volume rendering, the cost for rendering a certain block of the volume strongly varies with dynamically changing parameters (most notably the camera position and orientation). In distributed environments ...
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    A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting 

    Stegmaier, Simon; Strengert, Magnus; Klein, Thomas; Ertl, Thomas (The Eurographics Association, 2005)
    In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate ...
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    Ertl, Thomas (40)
    Weiskopf, Daniel (7)Krone, Michael (5)Reina, Guido (5)Sadlo, Filip (4)Strengert, Magnus (4)Frey, Steffen (3)Guthe, Stefan (3)Kraus, Martin (3)Krone, Michael (3)... View MoreSubjectI.3.3 [Computer Graphics] (6)Picture/Image Generation (5)Applied computing (3)I.3.5 [Computer Graphics] (3)I.3.7 [Computer Graphics] (3)J.3 [Computer Applications] (3)Life and Medical Sciences (3)Scientific visualization (3)Simulation Output Analysis (3)Three Dimensional Graphics and Realism (3)... View MoreDate Issued2010 - 2020 (18)2000 - 2009 (22)1998 - 1999 (3)Has File(s)true (43)

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    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
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