Search
Now showing items 1-10 of 25
A Two-Dimensional Frame Buffer Processor
(The Eurographics Association, 1987)
The two-dimensional Frame Buffer Processor (FBP) is part of a proposed raster graphics computer architecture. It is a hardware-oriented organisation of a variation of a bitblt engine with a much richer repertoire. In ...
The voxblt Engine: A Voxel Frame Buffer Processor
(The Eurographics Association, 1988)
The voxblt Engine (vE) is a 3D frame-buffer processor which manipulates and processes ''3~ bitmaps"" (voxel maps) stored in a cubic frame buffer of voxels. The vE is the 3D counterpart of the 20 frame buffer processor, ...
Towards a Scalable Architecture for Real-Time Volume Rendering
(The Eurographics Association, 1995)
In this paper we present our research efforts towards a scalable volume rendering architecture for the real-time visualization of dynamically changing high-resolution datasets. Using a linearly skewed memory interleav ing ...
A Sketch-Based Interface for Collaborative Design .
(The Eurographics Association, 2004)
We present an interface for collaborative conceptual design that combines sketch elements, direct manipulation of 3D objects and non-photorealistic rendering. Such a combination results in a simple and intuitive 2D-sketch-to- ...
Blowing in the Wind
(The Eurographics Association, 2003)
We present an approach for simulating the natural dynamics that emerge from the coupling of a flow field to lightweight, mildly deformable objects immersed within it. We model the flow field using a Lattice Boltzmann Model ...
Accelerating Voxel-Based Terrain Rendering with Keyframe-Free Image-Based Rendering
(The Eurographics Association, 2001)
We propose a voxel-based terrain rendering method which incorporates a novel keyframe-free image-based rendering algorithm and a new heuristic ray coherence raycasting algorithm. The current image is generated by warping ...
GPU-Accelerated Volume Splatting With Elliptical RBFs
(The Eurographics Association, 2006)
Radial Basis Functions (RBFs) have become a popular rendering primitive, both in surface and in volume rendering. This paper focuses on volume visualization, giving rise to 3D kernels. RBFs are especially convenient for ...
Multiresolution Volume Simplification and Polygonization
(The Eurographics Association, 2003)
We propose a multiresolution volume simplification and polygonization algorithm. Traditionally, voxel-based algorithms lack the adaptive resolution support and consequently simplified volumes quickly lose sharp features ...
GI-Cube: An Architecture for Volumetric Global Illumination and Rendering
(The Eurographics Association, 2000)
The power and utility of volume rendering is increased by global illumination. We present a hardware architecture, GI-Cube, designed to accelerate volume rendering, empower volumetric global illumination, and enable a host ...
Building a Full Scale VLSI-Based Volume Visualization System
(The Eurographics Association, 1990)
The hardware realization of an advanced prototype of the Cube volume visualization system, Cube-3, is presented. The primary hardware component of Cube is a viewing and rendering multiprocessor with distributed 3D voxel ...