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    Masked Software Occlusion Culling 

    Hasselgren, Jon; Andersson, Magnus; Akenine-Möller, Tomas (The Eurographics Association, 2016)
    Efficient occlusion culling in dynamic scenes is a very important topic to the game and real-time graphics community in order to accelerate rendering. We present a novel algorithm inspired by recent advances in depth culling ...

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    Author
    Akenine-Möller, Tomas (1)
    Andersson, Magnus (1)
    Hasselgren, Jon (1)
    Subject
    Display Algorithms (1)
    Hidden line/surface removal (1)
    I.3.3 [Computer Graphics] (1)
    I.3.7 [Computer Graphics] (1)
    Three Dimensional Graphics and Realism (1)
    Visible line/surface algorithms (1)
    ... View MoreDate Issued
    2016 (1)
    Has File(s)
    true (1)

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