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Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals
(The Eurographics Association, 2017)
More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has ...
Educational Virtual Reality Visualisations of Heritage Sites
(The Eurographics Association, 2017)
This paper discusses the use of games engines to create virtual heritage applications. The use of 3D software for cultural or heritage applications is discussed with reference to the capabilities and potential of games ...
Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments
(The Eurographics Association, 2017)
Virtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects ...
Virtual Reality Experience of Sarajevo War Heritage
(The Eurographics Association, 2019)
Sarajevo War Tunnel can not be visited any more. It was closed just after the war due to the airport runway security. A small part (20m) can be seen in the Tunnel Museum. The only way to experience passing through this ...
Kyrenia - Hyper Storytelling Pilot Application
(The Eurographics Association, 2017)
A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper ...
Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites
(The Eurographics Association, 2017)
In this work we present an interactive and immersive solution for scientific data exploration which target visitors to museums and science centers, where the visitors themselves can conduct self-guided tours of scientific ...
BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy
(The Eurographics Association, 2018)
Recovery of upper-body fine-motor skills after brain trauma, e.g. after a stroke, involves a long process of movement rehabilitation. When the arms and hands are affected patients often spend many hours exercising in order ...
A Novel Approach for Cooperative Motion Capture (COMOCAP)
(The Eurographics Association, 2018)
Conventional motion capture (MOCAP) systems, e.g., optical systems, typically perform well for one person, but less so for multiple people in close proximity. Measurement quality can decline with distance, and even drop ...
Interactive and Immersive Tools for Point Clouds in Archaeology
(The Eurographics Association, 2019)
In this article, we present a framework for an immersive and interactive 3D manipulation of large point clouds, in the context of an archaeological study. The framework was designed in an interdisciplinary collaboration ...
Real-time Visual Representations for Mixed Reality Remote Collaboration
(The Eurographics Association, 2017)
We present a prototype Mixed Reality (MR) system with a hybrid interface to support remote collaboration between a local worker and a remote expert in a large-scale work space. By combining a low-resolution 3D point-cloud ...