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Appearance of Interfaced Lambertian Microfacets, using STD Distribution
(The Eurographics Association, 2017)
This paper presents the use of Student’s T-Distribution (STD) with interfaced Lambertian (IL) microfacets. The resulting model increases the range of materials while providing a very accurate adjustment of appearance. STD ...
Antialiased Parameterized Solid Texturing Simplified for Consumer- Level Hardware Implementation
(The Eurographics Association, 1999)
Procedural solid texturing was introduced fourteen years ago, but has yet to find its way into consumer level graphics hardware for teal-time operation. To this end, a new model is introduced that yields a parameterized ...
Reducing Anisotropic BSDF Measurement to Common Practice
(The Eurographics Association, 2014)
We address the problem of measuring and representing reflection and transmission for anisotropic materials without relying on mathematical models or a large sample database. By eliminating assumptions of material behavior, ...
Coherence Maps for Blood Flow Exploration
(The Eurographics Association, 2016)
Blood flow data from direct measurements (4D flow MRI) or numerical simulations opens new possibilities for the understanding of the development of cardiac diseases. However, before this new data can be used in clinical ...
Fast Robust and Precise Shadow Algorithm for WebGL 1.0 Platform
(The Eurographics Association, 2015)
This paper presents fast and robust per-sample correct shadows for WebGL platform. The algorithm is based on silhouette shadow volumes and it rivals the standard shadow mapping performance. Our performance is usually ...
Spectral Rendering with the Bounded MESE and sRGB Data
(The Eurographics Association, 2019)
In a recent journal paper, we introduced a technique to represent reflectance spectra by an arbitrary number of Fourier coefficients. As a special case, we converted tristimulus data to three Fourier coefficients. After ...
Vertex-based Anisotropic Texturing
(The Eurographics Association, 2001)
MIP mapping is a common method used by graphics hardware to avoid texture aliasing. In many situations, MIP mapping over-blurs in one direction to prevent aliasing in another. Anisotropic texturing reduces this blurring ...
Analytic Tangent Irradiance Environment Maps for Anisotropic Surfaces
(The Eurographics Association and Blackwell Publishing Ltd., 2012)
Environment-mapped rendering of Lambertian isotropic surfaces is common, and a popular technique is to use a quadratic spherical harmonic expansion. This compact irradiance map representation is widely adopted in interactive ...
Geometric Accuracy Analysis of Stationary BTF Gonioreflectometers
(The Eurographics Association, 2015)
The accurate BTF data representation requires specialized measurement gantries, some of them designed as gonireflectometers. These consist of an illumination source and a camera mounted on two robotic arms, one degree of ...
Comparative Study of Layered Material Models
(The Eurographics Association, 2019)
The accurate reproduction of layered materials is an important part of physically-based rendering applications. Since no exact analytical model exists for any configuration of layer stacks, available models make approximations. ...