• Login
    Search 
    •   Eurographics DL Home
    • Eurographics Workshops and Symposia
    • Search
    •   Eurographics DL Home
    • Eurographics Workshops and Symposia
    • Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Search

    Show Advanced FiltersHide Advanced Filters

    Filters

    Use filters to refine the search results.

    Now showing items 1-10 of 25

    • Sort Options:
    • Relevance
    • Title Asc
    • Title Desc
    • Issue Date Asc
    • Issue Date Desc
    • Results Per Page:
    • 5
    • 10
    • 20
    • 40
    • 60
    • 80
    • 100

    High Fidelity Facial Animation Capture and Retargeting With Contours 

    Bhat, Kiran S.; Goldenthal, Rony; Ye, Yuting; Mallet, Ronald; Koperwas, Michael (ACM SIGGRAPH / Eurographics Association, 2013)
    Human beings are naturally sensitive to subtle cues in facial expressions, especially in areas of the eyes and mouth. Current facial motion capture methods fail to accurately reproduce motions in those areas due to multiple ...
    Thumbnail

    A Quadrilateral Rendering Primitive 

    Hormann, Kai; Tarini, Marco (The Eurographics Association, 2004)
    The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even quadrilaterals, which are frequently used ...

    Automatic Shader Level of Detail 

    Olano, Marc; Kuehne, Bob; Simmons, Maryann (The Eurographics Association, 2003)
    Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the complexity of shaders written for film ...

    Real-Time Diffuse Global Illumination Using Radiance Hints 

    Papaioannou, Georgios (ACM, 2011)
    GPU-based interactive global illumination techniques are receiving an increasing interest from both the research and the industrial community as real-time graphics applications strive for vi-sually rich and realistic dynamic ...
    Thumbnail

    A Framework for Compact and Improved Panoramic VR Dissemination 

    Fanini, Bruno; D'Annibale, Enzo (The Eurographics Association, 2016)
    Panoramic capture devices in Cultural Heritage are becoming widely available to consumer market, also due to comfortable interactive online dissemination and to the growth of VR segment. VR fruition through an HMD although, ...
    Thumbnail

    Towards a Principled Kernel Prediction for Spatially Varying BSSRDFs 

    Elek, Oskar; Krivánek, Jaroslav (The Eurographics Association, 2018)
    While the modeling of sub-surface translucency using homogeneous BSSRDFs is an established industry standard, applying the same approach to heterogeneous materials is predominantly heuristical. We propose a more principled ...

    Perlin Noise Pixel Shaders 

    Hart, John C. (The Eurographics Association, 2001)
    While working on a method for supporting real-time procedural solid texturing, we developed a general purpose multipass pixel shader to generate the Perlin noise function. We implemented this algorithm on SGI workstations ...
    Thumbnail

    Using Flash Photography and Image-Based Rendering to Document Cultural Heritage Artifacts 

    Tetzlaff, Michael; Meyer, Gary (The Eurographics Association, 2016)
    A novel image-based rendering system is proposed for documenting cultural heritage artifacts. The system utilizes backscattering photography to acquire the initial pictures and derives estimates for the object's diffuse ...

    Hierarchical Stochastic Motion Blur Rasterization 

    Munkberg, Jacob; Clarberg, Petrik; Hasselgren, Jon; Toth, Robert; Sugihara, Masamichi; Akenine-Moeller, Tomas (ACM, 2011)
    We present a hierarchical traversal algorithm for stochastic rasterization of motion blur, which efficiently reduces the number of inside tests needed to resolve spatio-temporal visibility. Our method is based on novel ...
    Thumbnail

    LightSkin: Real-Time Global Illumination for Virtual and Mixed Reality 

    Lensing, Philipp; Broll, Wolfgang (The Eurographics Association, 2013)
    Synthesizing global illumination effects is a vast field of research for both offline and real-time rendering. While the most important goals for offline rendering are realism and physical correctness, real-time rendering ...
    • 1
    • 2
    • 3

    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CommunityBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Discover

    AuthorHasselgren, Jon (3)Akenine-Möller, Tomas (2)Munkberg, Jacob (2)Akenine-Moeller, Tomas (1)Andersson, Magnus (1)Baclija, Ivan (1)Barenbrug, B. (1)Bhat, Kiran S. (1)Bousseau, Adrien (1)Broll, Wolfgang (1)... View MoreSubject
    I.3.3 [Computer Graphics] (25)
    I.3.7 [Computer Graphics] (25)
    Three Dimensional Graphics and Realism (20)Picture/Image Generation (15)shading (9)Color (7)shadowing (7)and texture (5)Display algorithms (4)I.3.1 [Computer Graphics] (4)... View MoreDate Issued2010 - 2018 (18)2000 - 2009 (7)Has File(s)true (25)

    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA