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    Prefiltered Antialiased Lines Using Half-Plane Distance Functions 

    McNamara, Robert; McCormack, Joel; Jouppi, Norman P. (The Eurographics Association, 2000)
    We describe a method to compute high-quality antialiased lines by adding a modest amount of hardware to a fragment generator based upon half-plane edge functions. (A fragment contains the information needed to paint one ...
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    A Quadrilateral Rendering Primitive 

    Hormann, Kai; Tarini, Marco (The Eurographics Association, 2004)
    The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even quadrilaterals, which are frequently used ...
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    Digital Fabrication Technologies for Cultural Heritage (STAR) 

    Scopigno, Roberto; Cignoni, Paolo; Pietroni, Nico; Callieri, Marco; Dellepiane, Matteo (The Eurographics Association, 2014)
    Digital Fabrication technologies exploit a variety of basic technologies to create tangible reproductions of 3D digital models. Even though current 3D printing pipelines still suffer of several restrictions, the reproduction ...

    High-Quality Unstructured Volume Rendering on the PC Platform 

    Guthe, Stefan; Roettger, Stefan; Schieber, Andreas; Strasser, Wolfgang; Ertl, Thomas (The Eurographics Association, 2002)
    For the visualization of volume data the application of transfer functions is used widely. In this area the preintegration technique allows high quality visualizations and the application of arbitrary transfer functions. ...

    Hierarchical Stochastic Motion Blur Rasterization 

    Munkberg, Jacob; Clarberg, Petrik; Hasselgren, Jon; Toth, Robert; Sugihara, Masamichi; Akenine-Moeller, Tomas (ACM, 2011)
    We present a hierarchical traversal algorithm for stochastic rasterization of motion blur, which efficiently reduces the number of inside tests needed to resolve spatio-temporal visibility. Our method is based on novel ...
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    PixelView: A View-Independent Graphics Rendering Architecture 

    Stewart, J.; Bennett, E.P.; McMillan, L. (The Eurographics Association, 2004)
    We present a new computer graphics rendering architecture that allows all possible views to be extracted from a single traversal of a scene description. It supports a wide range of rendering primitives, including polygonal ...

    Towards Hardware Implementation Of Loop Subdivision 

    Bischoff, Stephan; Kobbelt, Leif P.; Seidel, Hans-Peter (The Eurographics Association, 2000)
    We present a novel algorithm to evaluate and render Loop subdivision surfaces. The algorithm exploits the fact that Loop subdivision surfaces are piecewise polynomial and uses the forward difference technique for efficiently ...

    Tiled Polygon Traversal Using Half-Plane Edge Functions 

    McCormack, Joel; McNamara, Robert (The Eurographics Association, 2000)
    Existing techniques for traversing a polygon generate fragments one (or more) rows or columns at a time. (A fragment is all the information needed to paint one pixel of the polygon.) This order is non-optimal for many ...

    Adaptive View Dependent Tessellation of Displacement Maps 

    Doggett, Michael; Hirche, Johannes (The Eurographics Association, 2000)
    Displacement Mapping is an effective technique for encoding the high levels of detail found in today s triangle based surface models. Extending the hardware rendering pipeline to be capable of handling displacement maps ...

    Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware 

    Dobashi, Yoshinori; Yamamoto, Tsuyoshi; Nishita, Tomoyuki (The Eurographics Association, 2002)
    To create realistic images using computer graphics, an important element to consider is atmospheric scattering, that is, the phenomenon by which light is scattered by small particles in the air. This effect is the cause ...
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    AuthorMcCormack, Joel (2)McNamara, Robert (2)Seidel, Hans-Peter (2)Akenine-Moeller, Tomas (1)Bennett, E.P. (1)Bischoff, Stephan (1)Callieri, Marco (1)Cignoni, Paolo (1)Clarberg, Petrik (1)Dellepiane, Matteo (1)... View MoreSubject
    I.3.1 [Computer Graphics] (14)
    I.3.3 [Computer Graphics] (14)
    Hardware Architecture (6)I.3.7 [Computer Graphics] (4)Picture/Image Generation (4)Three Dimensional Graphics and Realism (3)Display Algorithms (2)Graphics processors (2)Hardware Architecture Graphics processors (2)Picture/Image Generation Line and curve generation (2)... View MoreDate Issued2010 - 2016 (3)2000 - 2009 (11)Has File(s)true (14)

    Eurographics Association copyright © 2013 - 2022 
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