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Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals
(The Eurographics Association, 2017)
More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has ...
Vis-à-vis with Leonardo. Designing Digital Encounters
(The Eurographics Association, 2016)
The paper describes, frames and analyses the exhibit Leonardo Plays Leonardo. Milan. Life. Nature. at Fondazione Stelline in Milan. This gesture-based interactive installation, located in the cloister of Palazzo delle ...
Visualization of Orientations of Spatial Historical Photographs
(The Eurographics Association, 2018)
Historical imagery are an important basis for research in Digital Humanities (DH). Especially art and architectural historians rely on historical photographs that are provided by online media repositories. In general, ...
Augmented Reality (AR) Maps for Experiencing Creative Narratives of Cultural Heritage
(The Eurographics Association, 2019)
This research investigates how communities can meaningfully connect with Cultural Heritage through creative and digital experiences. It also explores how entry barriers can be lowered for a wider set of audiences to increase ...
A Social Platform to Support Citizens Reuse of Open 3D Visualisations: a Citizen Science Approach
(The Eurographics Association, 2018)
There is a growing interest in the world of Open Data, with many initiatives in the Cultural Heritage field. Platforms like Europeana, archive.org, Open Heritage by Google are only few examples of on-line catalogues full ...
Integrated Spatio-temporal Documentation and Analysis of Archaeological Stratifications Using the Harris Matrix
(The Eurographics Association, 2018)
The Harris Matrix (HM) is the fundamental diagrammatic representation of relative time for an archaeological site and the de facto standard for the representation of a stratigraphic sequence - the backbone for archaeological ...
GAZED - Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings
(The Eurographics Association, 2020)
We present GAZED- eye GAZ-guided EDiting for videos captured by a solitary, static, wide-angle and high-resolution camera. Eye-gaze has been effectively employed in computational applications as a cue to capture interesting ...
Rainbow: A Rendering-Aware Index for High-Quality Spatial Scatterplots with Result-Size Budgets
(The Eurographics Association, 2022)
We study the problem of computing a spatial scatterplot on a large dataset for arbitrary zooming/panning queries. We introduce a general framework called ''Rainbow'' that generates a high-quality scatterplot for a given ...