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Decoupling Polygon Rendering from Geometry using Rasterization Hardware
(The Eurographics Association, 1999)
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry transfer and processing. In order to supplement ...
GPU-assisted Multi-field Video Volume Visualization
(The Eurographics Association, 2006)
GPU-assisted multi-field rendering provides a means of generating effective video volume visualization that can convey both the objects in a spatiotemporal domain as well as the motion status of these objects. In this ...
Prediction of Distributed Volume Visualization Performance to Support Render Hardware Acquisition
(The Eurographics Association, 2017)
We present our data-driven, neural network-based approach to predicting the performance of a distributed GPU volume renderer for supporting cluster equipment acquisition. On the basis of timing measurements from a single ...
Hardware-Accelerated Glyphs for Mono- and Dipoles in Molecular Dynamics Visualization
(The Eurographics Association, 2005)
We present a novel visualization method for mono- and dipolar molecular simulations from thermodynamics that takes advantage of modern graphics hardware to interactively render specifically tailored glyphs. Our approach ...
New Approaches for Particle Tracing on Sparse Grids
(Springer and The Eurographics Association, 1999)
Flow visualization tools based on particle methods continue to be an important utility of flow simulation. Additionally, sparse grids are of increasing interest in numerical simulations. In [14] we presented the advontages ...
Visualization of 2DWave Propagation by Huygens' Principle
(The Eurographics Association, 2015)
We present a novel technique to visualize wave propagation in 2D scalar fields. Direct visualization of wave fronts is susceptible to visual clutter and interpretation difficulties due to space-time interference and global ...
Real-Time Advection and Volumetric Illumination for the Visualization of 3D Unsteady Flow
(The Eurographics Association, 2005)
This paper presents an interactive technique for the dense texture-based visualization of unsteady 3D flow, taking into account issues of computational efficiency and visual perception. High efficiency is achieved by a ...
CUDASA: Compute Unified Device and Systems Architecture
(The Eurographics Association, 2008)
We present an extension to the CUDA programming language which extends parallelism to multi-GPU systems and GPU-cluster environments. Following the existing model, which exposes the internal parallelism of GPUs, our extended ...
Automotive Soiling Simulation Based On Massive Particle Tracing
(The Eurographics Association, 2001)
In the automotive industry Lattice-Boltzmann type flow solvers like PowerFlow from Exa Corporation are becoming increasingly important. In contrast to the traditional finite volume approach PowerFlow utilizes a hierachical ...
High-Quality Pre-lntegrated Volume Rendering
(The Eurographics Association, 2001)
We introduce a novel texture-based volume rendering approach that achieves the image quality of the best post-shading approaches with far less slices. It is suitable for new flexible consumer graphics hardware and provides ...