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3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back Hand
(The Eurographics Association, 2017)
In this research, we propose a method for reconstructing hand posture by measuring the deformation of the back of the hand with a wearable device. The deformation of skin on the back of the hand can be measured by using ...
Evaluating and Comparing Game-controller based Virtual Locomotion Techniques
(The Eurographics Association, 2017)
The incremental hardware costs of virtual locomotion are minimized when the technique uses interaction capabilities available in controllers and devices that are already part of the VE system, e.g., gamepads, keyboards, ...
A taxonomy of motion applications in data visualization
(Association for Computing Machinery, Inc (ACM), 2017)
We propose a new taxonomy that explains the roles of motion in data visualization, focusing especially on their communicative aspects. Our taxonomy clarifies the main axis in how visualization designers can employ motion ...
Visual Navigation Support for Liver Applicator Placement using Interactive Map Displays
(The Eurographics Association, 2017)
Navigated placement of an ablation applicator in liver surgery would benefit from an effective intraoperative visualization of delicate 3D anatomical structures. In this paper, we propose an approach that facilitates surgery ...
Flow2Code: From Hand-drawn Flowcharts to Code Execution
(Association for Computing Machinery, Inc (ACM), 2017)
Flowcharts play an important role when learning to program by conveying algorithms graphically and making them easy to read and understand. Computer-based owchart design requires the user to learn the so ware rst, which ...
A Dashboard for the Analysis of Tangible Heritage Artefacts: a Case Study in Archaeology
(The Eurographics Association, 2017)
Digital manipulation and analysis of tangible cultural objects has the potential to bring about a revolution in the way classification, stylistic analysis, and refitting of fragments are handled in the cultural heritage ...
Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry
(The Eurographics Association, 2017)
The following article offers a set of recommendations that are considered relevant for designing and executing experiences with Virtual Reality (VR) technology. It presents a brief review of the history and evolution of ...
Exploring Pupil Dilation in Emotional Virtual Reality Environments
(The Eurographics Association, 2017)
Previous investigations have shown that pupil dilation can be affected by emotive pictures, audio clips, and videos. In this paper, we explore how emotive Virtual Reality (VR) content can also cause pupil dilation. VR has ...
Collaborative View Configurations for Multi-user Interaction with a Wall-size Display
(The Eurographics Association, 2017)
This paper explores the effects of different collaborative view configuration on face-to-face collaboration using a wall-size display and the relationship between view configuration and multi-user interaction. Three different ...
Reference Framework on vSRT-method Benchmarking for MAR
(The Eurographics Association, 2017)
This paper presents a reference framework on benchmarking of vision-based spatial registration and tracking (vSRT) methods for Mixed and Augmented Reality (MAR). This framework can provide typical benchmarking processes, ...