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CUDASA: Compute Unified Device and Systems Architecture
(The Eurographics Association, 2008)
We present an extension to the CUDA programming language which extends parallelism to multi-GPU systems and GPU-cluster environments. Following the existing model, which exposes the internal parallelism of GPUs, our extended ...
A Hardware-Aware Debugger for the OpenGL Shading Language
(The Eurographics Association, 2007)
The enormous flexibility of the modern GPU rendering pipeline as well as the availability of high-level shader languages have led to an increased demand for sophisticated programming tools. As the application domain for ...
A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting
(The Eurographics Association, 2005)
In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate ...
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
(The Eurographics Association, 2004)
We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object space, and the intermediate images are ...