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Wavelet Radiance Transport for Interactive Indirect Lighting
(The Eurographics Association, 2006)
Global illumination is a complex all-frequency phenomenon including subtle effects caused by indirect lighting. Computing global illumination interactively for dynamic lighting conditions has many potential applications, ...
Evolving Sub-Grid Turbulence for Smoke Animation
(The Eurographics Association, 2008)
We introduce a simple turbulence model for smoke animation, qualitatively capturing the transport, diffusion, and spectral cascade of turbulent energy unresolved on a typical simulation grid. We track the mean kinetic ...
Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps
(The Eurographics Association, 2005)
We present an interactive system for fully dynamic scene lighting using captured high dynamic range (HDR) video environment maps. The key component of our system is an algorithm for efficient decomposition of HDR video ...
Estimation of 3D Faces and Illumination from Single Photographs Using A Bilinear Illumination Model
(The Eurographics Association, 2005)
3D Face modeling is still one of the biggest challenges in computer graphics. In this paper we present a novel framework that acquires the 3D shape, texture, pose and illumination of a face from a single photograph. ...
Effective Multi-resolution Rendering and Texture Compression for Captured Volumetric Trees
(The Eurographics Association, 2006)
Trees can be realistically rendered in synthetic environments by creating volumetric representations from photographs. However, volumetric tree representations created with previous methods are expensive to render due to ...
Pseudorandom Noise for Real-Time Volumetric Rendering of Fire in a Production System
(The Eurographics Association, 2008)
This paper presents an effort at developing a robust, interactive framework for rendering 3D fire in real-time in a production environment. Many techniques of rendering fire in non real-time exist and are constantly employed ...
Realistic Water Volumes in Real-Time
(The Eurographics Association, 2006)
We present a real-time technique to render realistic water volumes. Water volumes are represented as the space enclosed between a ground heightfield and an animable water surface heightfield. This representation allows the ...
Fat Graphs: Constructing an Interactive Character with Continuous Controls
(The Eurographics Association, 2006)
This paper proposes a methodology that allows users to control character s motion interactively but continuously. Inspired by the work of Gleicher et al. [GSKJ03], we propose a semi-automatic method to build fat graphs ...
Example-Based Skeleton Extraction
(The Eurographics Association, 2007)
We present a method for extracting a hierarchical, rigid skeleton from a set of example poses. We then use this skeleton to not only reproduce the example poses, but create new deformations in the same style as the examples. ...
Developable Surfaces from Arbitrary Sketched Boundaries
(The Eurographics Association, 2007)
We present a method for extracting a hierarchical, rigid skeleton from a set of example poses. We then use this skeleton to not only reproduce the example poses, but create new deformations in the same style as the examples. ...