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A Hardware Processing Unit for Point Sets
(The Eurographics Association, 2008)
We present a hardware architecture and processing unit for point sampled data. Our design is focused on fundamental and computationally expensive operations on point sets including k-nearest neighbors search, moving least ...
Accelerated Force Computation for Physics-Based Information Visualization
(The Eurographics Association, 2003)
Visualization of similarity is an emerging technique for analyzing relation-based data sets. A common way of computing the respective layouts in an information space is to employ a physics-based mass-spring system. Force ...
Point Based Animation of Elastic, Plastic and Melting Objects
(The Eurographics Association, 2004)
We present a method for modeling and animating a wide spectrum of volumetric objects, with material properties anywhere in the range from stiff elastic to highly plastic. Both the volume and the surface representation are ...
Interactive 3D Painting on Point-Sampled Objects
(The Eurographics Association, 2004)
We present a novel painting system for 3D objects. In order to overcome parameterization problems of existing applications, we propose a unified sample-based approach to represent geometry and appearance of the 3D object ...
Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures
(The Eurographics Association, 2006)
We present an efficient algorithm for simulating contacts between deformable bodies with high-resolution surface geometry using dynamic deformation textures, which reformulate the 3D elastoplastic deformation and collision ...
Fast Arbitrary Splitting of Deforming Objects
(The Eurographics Association, 2006)
We present a novel algorithm for efficiently splitting deformable solids along arbitrary piecewise linear crack surfaces in cutting and fracture simulations. We propose the use of a meshless discretization of the deformation ...
Pose-Space Animation and Transfer of Facial Details
(The Eurographics Association, 2008)
This paper presents a novel method for real-time animation of highly-detailed facial expressions based on a multi-scale decomposition of facial geometry into large-scale motion and fine-scale details, such as expression ...
The blue-c Distributed Scene Graph
(The Eurographics Association, 2003)
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Performer toolkit to provide a distributed scene ...
Particle-Based Fluid Simulation for Interactive Applications
(The Eurographics Association, 2003)
Realistically animated fluids can add substantial realism to interactive applications such as virtual surgery simulators or computer games. In this paper we propose an interactive method based on Smoothed Particle Hydrodynamics ...
Fast Adaptive Shape Matching Deformations
(The Eurographics Association, 2008)
We present a new shape-matching deformation model that allows for efficient handling of topological changes and dynamic adaptive selection of levels of detail. Similar to the recently presented Fast Lattice Shape Matching ...