Now showing items 1-5 of 5
Progressive CPU Volume Rendering with Sample Accumulation
(The Eurographics Association, 2017)
We present a new method for progressive volume rendering by accumulating object-space samples over successively rendered frames. Existing methods for progressive refinement either use image space methods or average pixels ...
VisIt-OSPRay: Toward an Exascale Volume Visualization System
(The Eurographics Association, 2018)
Large-scale simulations can easily produce data in excess of what can be efficiently visualized using production visualization software, making it challenging for scientists to gain insights from the results of these ...
Using Hardware Ray Transforms to Accelerate Ray/Primitive Intersections for Long, Thin Primitive Types
With the recent addition of hardware ray tracing capabilities, GPUs have become incredibly efficient at ray tracing both triangular geometry, and instances thereof. However, the bounding volume hierarchies that current ray ...
RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location
(The Eurographics Association, 2019)
We explore a first proof-of-concept example of creatively using the Turing generation's hardware ray tracing cores to solve a problem other than classical ray tracing, specifically, point location in unstructured tetrahedral ...
Design and Evaluation of a GPU Streaming Framework for Visualizing Time-Varying AMR Data
(The Eurographics Association, 2022)
We describe a systematic approach for rendering time-varying simulation data produced by exa-scale simulations, using GPU workstations. The data sets we focus on use adaptive mesh refinement (AMR) to overcome memory bandwidth ...