Search
Now showing items 1-6 of 6
Interactive Headlight Simulation - A Case Study of Interactive Distributed Ray Tracing -
(The Eurographics Association, 2002)
Todays rasterization graphics hardware provides impressive speed and features making it the standard tool for interactively visualising virtual prototypes early in the industrial design process. However, due to inherent ...
SaarCOR - A Hardware Architecture for Ray Tracing
(The Eurographics Association, 2002)
The ray tracing algorithm is well-known for its ability to generate high-quality images and its flexibility to support advanced rendering and lighting effects. Interactive ray tracing has been shown to work well on clusters ...
Interactive Global Illumination in Complex and Highly Occluded Environments
(The Eurographics Association, 2003)
Global illumination algorithms have traditionally been very time consuming and were only suitable for off-line computations. Recent research in realtime ray tracing has improved global illumination performance to allow for ...
Interactive Global Illumination using Fast Ray Tracing
(The Eurographics Association, 2002)
Rasterization hardware provides interactive frame rates for rendering dynamic scenes, but lacks the ability of ray tracing required for efficient global illumination simulation. Existing ray tracing based methods yield ...
Realtime Caustics Using Distributed Photon Mapping
(The Eurographics Association, 2004)
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of the major remaining issues is the fast and ...
Interactive Distributed Ray Tracing of Highly Complex Models
(The Eurographics Association, 2001)
Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineering projects dealing with entire cars, ships, buildings, ...