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Patch-based Texture Interpolation
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
In this paper, we present a novel exemplar-based technique for the interpolation between two textures that combines patch-based and statistical approaches. Motivated by the notion of texture as a largely local phenomenon, ...
Octree-based Point-Cloud Compression
(The Eurographics Association, 2006)
In this paper we present a progressive compression method for point sampled models that is specifically apt at dealing with densely sampled surface geometry. The compression is lossless and therefore is also suitable for ...
A Parallelly Decodeable Compression Scheme for Efficient Point-Cloud Rendering
(The Eurographics Association, 2007)
We present a point-cloud compression algorithm that allows fast parallel decompression on the GPU for interactive applications. We achieve bitrates of less than four bits per normal-equipped point. Our method enables ...