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    High-Quality Pre-lntegrated Volume Rendering 

    Engel, Klaus; Kraus, Martin; Ertl, Thomas (The Eurographics Association, 2001)
    We introduce a novel texture-based volume rendering approach that achieves the image quality of the best post-shading approaches with far less slices. It is suitable for new flexible consumer graphics hardware and provides ...
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    Interactively Visualizing Procedurally Encoded Scalar Fields 

    Jang, Yun; Weiler, Manfred; Hopf, Matthias; Huang, Jingshu; Ebert, David S.; Gaither, Kelly P.; Ertl, Thomas (The Eurographics Association, 2004)
    While interactive visualization of rectilinear gridded volume data sets can now be accomplished using texture mapping hardware on commodity PCs, interactive rendering and exploration of large scattered or unstructured data ...

    High-Quality Unstructured Volume Rendering on the PC Platform 

    Guthe, Stefan; Roettger, Stefan; Schieber, Andreas; Strasser, Wolfgang; Ertl, Thomas (The Eurographics Association, 2002)
    For the visualization of volume data the application of transfer functions is used widely. In this area the preintegration technique allows high quality visualizations and the application of arbitrary transfer functions. ...
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    Hardware Accelerated Wavelet Transformations 

    Hopf, Matthias; Ertl, Thomas (The Eurographics Association, 2000)
    Wavelets and related multiscale representations are important means for edge detection and processing as well as for segmentation and registration. Due to the computational complexity of these approaches no interactive ...

    Cell Projection of Convex Polyhedra 

    Roettger, Stefan; Ertl, Thomas (The Eurographics Association, 2003)
    Finite element methods commonly use unstructured grids as the computational domain. As a matter of fact, the volume visualization of these unstructured grids is a time consuming task. Here, the fastest known object order ...
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    Comparative Visualization of Instabilities in Crash-Worthiness Simulations 

    Sommer, Ove; Ertl, Thomas (The Eurographics Association, 2001)
    Since crash-worthiness simulations get more and more important as part of the car development process in order to reduce the cost of development, enhance the product quality, and minimize the time-to-market, the reliability ...

    Topology-Guided Downsampling 

    Kraus, Martin; Ertl, Thomas (The Eurographics Association, 2001)
    We present a new downsampling method for structured volmue grids, which preserves much more of the topology of a scalar field than existing downsampling methods by preferable selecting scalar values of critical points. In ...
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    A Hardware-Aware Debugger for the OpenGL Shading Language 

    Strengert, Magnus; Klein, Thomas; Ertl, Thomas (The Eurographics Association, 2007)
    The enormous flexibility of the modern GPU rendering pipeline as well as the availability of high-level shader languages have led to an increased demand for sophisticated programming tools. As the application domain for ...
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    A Generic Solution for Hardware-Accelerated Remote Visualization 

    Stegmaier, Simon; Magallón, Marcelo; Ertl, Thomas (The Eurographics Association, 2002)
    This paper presents a generic solution for hardware-accelerated remote visualization that works transparently for all OpenGL-based applications and OpenGL-based scene graphs. Universality is achieved by taking advantage ...

    Visual Abstractions of Solvent Pathlines near Protein Cavities 

    Bidmon, Katrin; Grottel, Sebastian; Bös, Fabian; Pleiss, Jürgen; Ertl, Thomas (The Eurographics Association and Blackwell Publishing Ltd., 2008)
    Water is known to play a crucial role in protein structure, flexibility and activity. The use of molecular dynamics simulations allows detailed studies of complex protein-solvent interactions. Cluster analysis and density-based ...
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    Ertl, Thomas (22)
    Weiskopf, Daniel (5)Strengert, Magnus (4)Guthe, Stefan (3)Kraus, Martin (3)Roettger, Stefan (3)Schafhitzel, Tobias (3)Engel, Klaus (2)Hopf, Matthias (2)Klein, Thomas (2)... View MoreSubjectI.3.3 [Computer Graphics] (3)Picture/Image Generation (2)Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation Viewing Algorithms; I.3.6 [Computer Graphics]: Methodology and Techniques Graphics data structures and data types; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Raytracing (1)Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism (1)Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation-Viewing Algorithms; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Raytracing (1)Categories and Subject Descriptors (according to ACM CCS): I.3.4 [Computer Graphics]: Graphics Utilities - Software Support I.3.8 [Computer Graphics]: Methodology and Techniques - Languages D.2.5 [Software]: Software Engineering - Testing and Debugging (1)Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Languages C.2.4 [Computer-Communication Networks]: Distributed applications (1)Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism,I.3.8 [Computer Graphics]: Applications (1)Categories and Subject Descriptors (according to ACMCCS): I.3.3 [Computer Graphics]: Picture / Image Generation I.3.6 [Computer Graphics]: Methodology and Techniques I.3.m [Computer Graphics]: Video Visualization (1)Compression (Coding) (1)... View MoreDate Issued2001 (4)2002 (3)2005 (3)2008 (3)2000 (2)2003 (2)2004 (2)2006 (2)2007 (1)Has File(s)true (22)

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