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Path-space Motion Estimation and Decomposition for Robust Animation Filtering
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Renderings of animation sequences with physics-based Monte Carlo light transport simulations are exceedingly costly to generate frame-by-frame, yet much of this computation is highly redundant due to the strong coherence ...
Practical Experiences with Using Autocollimator for Surface Reflectance Measurement
(The Eurographics Association, 2016)
We present our experiences with using an autocollimator to set up the surface reflectance measurement for both BRDF and BTF. Assuming the measured material appearance is put on a locally flat surface, the autocollimator ...
The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence
(The Eurographics Association, 2016)
The employment of visual, auditory and tactile senses directly related to specific body limbs associated with task performance has been shown to give a person a perception of body ownership. However, there is much less ...
Simple Data-Driven Control for Simulated Bipeds
(The Eurographics Association, 2012)
We present a framework for controlling physics-based bipeds in a simulated environment, based on a variety of reference motions. Unlike existing methods for control based on reference motions, our framework does not require ...
Iso Photographic Rendering
(The Eurographics Association, 2018)
In the field of computer graphics, the simulation of the visual appearance of materials requires an accurate computation of the light transport equation. Consequently, material models need to take into account various ...
Hybrid Remote Visualization in Immersive Virtual Environments with Vistle
(The Eurographics Association, 2019)
Because of the spatial separation of high performance compute resources and immersive visualization systems, their combined use requires remote visualization. Remote rendering incurs increased latency from user interaction ...
Manifold Next Event Estimation
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present manifold next event estimation (MNEE), a specialised technique for Monte Carlo light transport simulation to render refractive caustics by connecting surfaces to light sources (next event estimation) across ...
Layered Reflective Shadow Maps for Voxel-based Indirect Illumination
(The Eurographics Association, 2014)
We introduce a novel voxel-based algorithm that interactively simulates both diffuse and glossy single-bounce indirect illumination. Our algorithm generates high quality images similar to the reference solution while using ...
Steklov-Poincaré Skinning
(The Eurographics Association, 2014)
We introduce a novel and efficient simulation technique for generating physics-based skinning animations of skeleton-driven characters with full support for collision handling. Although physics-based approaches may use a ...
Low Latency Photon Mapping Using Block Hashing
(The Eurographics Association, 2002)
For hardware accelerated rendering, photon mapping is especially useful for simulating caustic lighting effects on non-Lambertian surfaces. However, an efficient hardware algorithm for the computation of the k nearest ...