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Incorporating Sharp Features in the General Solid Sweep Framework
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper extends a recently proposed robust computational framework for constructing the boundary representation (brep) of the volume swept by a given smooth solid moving along a one parameter family h of rigid motions. ...
3D Human Video Retrieval: from Pose to Motion Matching
(The Eurographics Association, 2013)
3D video retrieval is a challenging problem lying at the heart of many primary research areas in computer graphics and computer vision applications. In this paper, we present a new 3D human shape matching and motion retrieval ...
Sketch-based Image-independent Editing of 3D Tumor Segmentations using Variational Interpolation
(The Eurographics Association, 2012)
In the past years sophisticated automatic segmentation algorithms for various medical image segmentation problems have been developed. However, there are always cases where automatic algorithms fail to provide an acceptable ...
Retrieval of Objects Captured with Kinect One Camera
(The Eurographics Association, 2015)
Low-cost RGB-D sensing technology, such as the Microsoft Kinect, is gaining acceptance in the scientific community and even entering into our homes. This technology enables ordinary users to capture everyday object into ...
Creating Contour Gradients using 3D Bevels
(ACM, 2013)
Contour gradients have color contours that follow the shape of the path being filled. Existing algorithms cannot create them in a resolution- and scale-independent way, causing visible rendering artifacts if enlarged. We ...
Stable Topological Signatures for Points on 3D Shapes
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Comparing points on 3D shapes is among the fundamental operations in shape analysis. To facilitate this task, a great number of local point signatures or descriptors have been proposed in the past decades. However, the ...
Computing Local Binary Patterns on Mesh Manifolds for 3D Texture Retrieval
(The Eurographics Association, 2015)
In this paper, we present and experiment a novel approach for retrieving 3D geometric texture patterns on 2D mesh-manifolds (i.e., surfaces in the 3D space) using local binary patterns (LBP) constructed on the mesh. The ...
Hierarchical Multiview Rigid Registration
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Registration is a key step in the 3D reconstruction of real-world objects. In this paper, we propose a hierarchical method for the rigid registration of multiple views. The multiview registration problem is solved via ...
Steklov-Poincaré Skinning
(The Eurographics Association, 2014)
We introduce a novel and efficient simulation technique for generating physics-based skinning animations of skeleton-driven characters with full support for collision handling. Although physics-based approaches may use a ...
Unconditionally Stable Shock Filters for Image and Geometry Processing
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
This work revisits the Shock Filters of Osher and Rudin [OR90] and shows how the proposed filtering process can be interpreted as the advection of image values along flow-lines. Using this interpretation, we obtain an ...