Now showing items 5407-5413 of 5413

    • X-Dimensional Display: Superimposing 2D Cross-Sectional Image inside 3D Wireframe Aerial Image 

      Furuyama, Yoshikazu; Makino, Yasutoshi; Shinoda, Hiroyuki (The Eurographics Association, 2015)
      In this paper, we propose a new interactive volumetric display which simultaneously shows a floating 3D image and its 2D cross sectional image inside it. This display enables users to see an arbitrary cross sectional image ...
    • X-Top - An Interactive Exhibition for Building Experience with Mini-Components of Stone Pagoda 

      Kang, Kyung-Kyu; Lee, Jihyung; Park, Chang Joon; Kim, Jae Woo; Lee, Man Hee (IEEE, 2015)
      Stone pagodas are mysterious heritages about how to be built up and shaped stone components. X-Top is an interactive exhibition system to explore answering about the building method of a famous Korean stone pagoda. Previous ...
    • XFluids in Deforming Meshes 

      Feldman, Bryan E.; O Brien, James F.; Klingner, Bryan M.; Goktekin, Tolga G. (The Eurographics Association, 2005)
      This paper describes a simple modification to an Eulerian fluid simulation that permits the underlying mesh to deform independent of the simulated fluid s motion. The modification consists of a straightforward adaptation ...
    • XInPosse: Structural Simulation for Graphics Hardware 

      Guravage, M.A.; Blake, E.H.; Kuijk, A.A.M. (The Eurographics Association, 1991)
      A structural simulator is used both to test hardware and to visualizesoftware that should run on that hardware. In a layered set of graphical hardwaresimulators, a structural simulator bridges the gap between hardware ...
    • Yther: A Proposal and Initial Prototype of a Virtual Reality Content Sharing System 

      Steed, Anthony (The Eurographics Association, 2015)
      There are many virtual reality development tools, but we argue that none has solved the disparate problems of ease of content creation, openness of access for developers and broad support for a variety of immersive and ...
    • Z3: An Economical Hardware Technique for High-Quality Antialiasing and Transparency 

      Jouppi, Norman P.; Chang, Chun-Fa (The Eurographics Association, 1999)
      In this paper we present an algorithm for low-cost hardware antialiasing and transparency. This technique keeps a central Z value along with compact floating-point Z gradients in the X and Y dimensions for each fragment ...
    • Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation 

      Kumar, Moneish; Gandhi, Vineet; Ronfard, Rémi; Gleicher, Michael (The Eurographics Association, 2017)
      Stage performances can be easily captured using a high resolution camera but these are often difficult to watch because actor faces are too small. We present a novel approach to create a split screen video that incorporates ...