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Consistent Media Model for Real-Time Scene Rendering
(The Eurographics Association, 2012)
We present a consistent model for artistic media reproduction in 3D scene renderings and animations. Artistic media reproduction can be defined as a media model (such as brush, pencil, ink) and a support (such as canvas ...
GPU Texture Level of Abstraction in 3D Scenes
(The Eurographics Association, 2012)
We present a method to dynamically control the texture level of abstraction in 3D scene. Level of abstraction consists in visualizing the necessary and sufficient information in an image. Texture generation is generally ...