Now showing items 9-15 of 15

    • A Method for Fast Initialization of Markerless Object Tracking 

      Maiero, Jens; Hinkenjann, Andre (The Eurographics Association, 2010)
      In Mixed Reality (MR) Environments, the user s view is augmented with virtual, artificial objects. To visualize virtual objects, the position and orientation of the user s view or the camera is needed. Tracking of the user ...
    • Procedural Approach for RealisticWoven Fabric Rendering 

      Kim, Sung-Soo; Kang, Young-Min; Namy, Seung-Woo (The Eurographics Association, 2010)
      We present a new procedural method for photorealistic rendering of woven fabric material. The goal of our research is to provide a new procedural method that renders photorealistic woven fabric without any measured data. ...
    • Procedural Generation of Urban Environments through Space and Time 

      Noghani, Jeremy; Liarokapis, Fotis; Anderson, Eike Falk (The Eurographics Association, 2010)
      Although various methods of procedurally generating cities have been proposed in recent years, the problem remains that a user desiring a city from a particular time period or country would have to make time-consuming ...
    • Real-Time Smoke Rendering and Light Interaction 

      Bass, Christopher J.; Anderson, Eike Falk (The Eurographics Association, 2010)
      In computer graphics, smoke can be represented by using particle systems. Adding shadows to particle systems can go a long way to improve visuals and realism. Our work is concerned with external shadows cast onto a particle ...
    • Towards Multi-Touch Map Interaction on Tabletops: State of the Art and Design Recommendations 

      Klompmaker, F.; Ajaj, R. (The Eurographics Association, 2010)
      Since smartphones like the IPhone and larger setups like Microsoft s Surface appeared on the market, the use of multi-touch interaction techniques is wide spread. Multi-touch allows intuitive, easy and fast interaction in ...
    • Undoing Subpixel Rendering for Better Screenshots 

      Loviscach, J. (The Eurographics Association, 2010)
      Subpixel rendering employs the spatial layout of the red, green, and blue slices of a single square pixel on a screen to enhance the horizontal resolution. This method has become the de-facto standard for displaying text. ...
    • USER S PREFERENCE-BASED COLOR TRANSFORMATION USING INTERACTIVE GENETIC ALGORITHM 

      Kang, Hang-Bong; Woo, Hye-Yoon (The Eurographics Association, 2010)
      In this paper, we propose a new color transform method in the image based on the user s preferences. To obtain general preferences for color, we first divided the images into two categories as favourable and unfavourable ...