EG 2023 - Short Papers
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Procedural Modeling and Reconstruction
Photogrammetric Reconstruction of a Stolen Statue
Quick-Pro-Build: A Web-based Approach for Quick Procedural 3D Reconstructions of Buildings
Towards L-System Captioning for Tree Reconstruction
Rendering and Simulation
Efficient Needle Insertion Simulation using Hybrid Constraint Solver and Isolated DOFs
Guiding Light Trees for Many-Light Direct Illumination
Out-of-the-loop Autotuning of Metropolis Light Transport with Reciprocal Probability
Binning
Stylization and Point Clouds
CLIP-based Neural Neighbor Style Transfer for 3D Assets
Text2PointCloud: Text-Driven Stylization for Sparse PointCloud
PointCloudSlicer: Gesture-based Segmentation of Point Clouds
Perception for Sketches, VR, and Vision
Is Drawing Order Important?
Velocity-Based LOD Reduction in Virtual Reality: A Psychophysical Approach
Luminance-Preserving and Temporally Stable Daltonization
Subdivision and SDFs
Parallel Loop Subdivision with Sparse Adjacency Matrix
Tight Bounding Boxes for Voxels and Bricks in a Signed Distance Field Ray Tracer
Automatic Step Size Relaxation in Sphere Tracing