Delft, The Netherlands || 28 – 30 September 2022


Session 1
Scan2FEM: From Point Clouds to Structured 3D Models Suitable for Simulation
Zain Selman, Juan Musto, and Leif Kobbelt
A Concept for Reconstructing Stucco Statues from historic Sketches using synthetic Data only
Thomas Pöllabauer and Julius Kühn
An Image Recognition System of Aboriginal Artefact for Knowledge Sharing using Machine Learning
Yajun Ma, Asif Karim, and A. S. M. Farhan Al Haque
Mobile Laser Scanning of Challenging Urban Sites: a Case Study in Matera
Andreas Scalas, Daniela Cabiddu, Michela Mortara, Simone Pittaluga, and Michela Spagnuolo
Session 2
Semi-Automatic Perspective Lines from Paintings
Yoann Coudert-Osmont, Elmar Eisemann, and Ricardo Marroquim
An Annotation Tool for Digital Restoration of Wall Paintings
Albert Barreiro Díaz, Imanol Munoz-Pandiella, Carles Bosch, and Carlos Andujar
Audio Augmented Reality for Cultural Heritage Outdoors
Yannis Kritikos, Fotios Giariskanis, Eftychia Protopapadaki, Anthi Papanastasiou, Eleni Papadopoulou, and Katerina Mania
Traditional Romanian Egg Decoration in Augmented Reality with 3D Printing
Ana-Maria-Cristina Ureche, Oleg Fryazinov, and Eike Falk Anderson
Session 3
A New Baseline for Feature Description on Multimodal Imaging of Paintings
Jules van der Toorn, Ruben Wiersma, Abbie Vandivere, Ricardo Marroquim, and Elmar Eisemann
Lithic Feature Identification in 3D based on Discrete Morse Theory
Jan Philipp Bullenkamp, Florian Linsel, and Hubert Mara
Tactile prints in colour: Studying the Visual Appearance of 2.5D Prints for Heritage Recreations
Abigail Trujillo-Vazquez, Karina Rodriguez Echavarria, and Tim Weyrich
Co-developing Knowledge Documentation for the Intangible Heritage of Egyptian Woodwork Craft
Myrsini Samaroudi, Karina Rodriguez Echavarria, Tim Amis, Nesreen Sharara, Noha Ali, Abdelrahman Aboulfadl, AbdelHamid Salah, Omniya Abdel Barr, and Tim Weyrich
Session 4
Digital Reintegration of Distributed Mural Paintings at Different Architectural Phases: the Case of St. Quirze de Pedret
Imanol Munoz-Pandiella, Oscar Argudo, Immaculada Lorés Otzet, Joan Font Comas, Genís Àvila Casademont, Xavier Pueyo, and Carlos Andujar
Project SAGA: Towards Bridging the Gap between Serious and Entertainment Games
Catja Larsson and Eike Falk Anderson
Da Vinci Effect - multiplayer Virtual Reality experience
Selma Rizvic, Gregg Young, Avinash Changa, Bojan Mijatovic, and Ivona Ivkovic-Kihic
Session 5
Ebb & Flow: Uncovering Costantino Nivola's Olivetti Sandcast through 3D Fabrication and Virtual Exploration
Moonisa Ahsan, Giuliana Altea, Fabio Bettio, Marco Callieri, Antonella Camarda, Paolo Cignoni, Enrico Gobbetti, Paolo Ledda, Alessandro Lutzu, Fabio Marton, Giuseppe Mignemi, and Federico Ponchio
Multispectral Imaging for Historical Artifacts: A Case Study Using an 8th-Century Biblical Scroll
Etta Arnold, Izzy Moyer, Alana Bourgeois, Parker Mei, Juilee Decker, Roger Easton Jr., and David Messinger
Digital 3D Documentation Curation Platform for Cultural Heritage Sites
António Ferraz, Rui Nóbrega, and Nuno Correia
Visual Analysis of RIS Data for Endmember Selection
Andra Popa, Francesca Gabrieli, Thomas Kroes, Anna Krekeler, Matthias Alfeld, Boudewijn Lelieveldt, Elmar Eisemann, and Thomas Höllt
Session 6
Context-based Surface Pattern Completion of Ancient Pottery
Stefan Lengauer, Reinhold Preiner, Ivan Sipiran, Stephan Karl, Elisabeth Trinkl, Benjamin Bustos, and Tobias Schreck
Automated Classification of Crests on Pottery Sherds Using Pattern Recognition on 2D Images
Martin Ritz, Pedro Santos, and Dieter W. Fellner
A Course on the Digital Humanities for the Premodern World
Holly Rushmeier and Anne Chen

Recent Submissions

  • A Course on the Digital Humanities for the Premodern World 

    Rushmeier, Holly; Chen, Anne (The Eurographics Association, 2022)
    With the roots of digital humanities in text-centric disciplines, coursework has traditionally focused on instruction in skills of relevance for text-based resources, while digital methods for non-textual sources have ...
  • Context-based Surface Pattern Completion of Ancient Pottery 

    Lengauer, Stefan; Preiner, Reinhold; Sipiran, Ivan; Karl, Stephan; Trinkl, Elisabeth; Bustos, Benjamin; Schreck, Tobias (The Eurographics Association, 2022)
    Among various ancient cultures it was common practice to adorn pottery artifacts with lavish surface decoration. While the applied painting styles, color schemes and displayed mythological content may vary greatly, the ...
  • Automated Classification of Crests on Pottery Sherds Using Pattern Recognition on 2D Images 

    Ritz, Martin; Santos, Pedro; Fellner, Dieter W. (The Eurographics Association, 2022)
    Manual classification of artefacts is a labor intensive process. Based on 2D images and 3D scans of - for example - ceramic shards, we developed a pattern recognition algorithm which automatically extracts relief features ...
  • Visual Analysis of RIS Data for Endmember Selection 

    Popa, Andra; Gabrieli, Francesca; Kroes, Thomas; Krekeler, Anna; Alfeld, Matthias; Lelieveldt, Boudewijn; Eisemann, Elmar; Höllt, Thomas (The Eurographics Association, 2022)
    Reflectance Imaging Spectroscopy (RIS) is a hyperspectral imaging technique used for investigating the molecular composition of materials. It can help identify pigments used in a painting, which are relevant information ...
  • Multispectral Imaging for Historical Artifacts: A Case Study Using an 8th-Century Biblical Scroll 

    Arnold, Etta; Moyer, Izzy; Bourgeois, Alana; Mei, Parker; Decker, Juilee; Easton Jr., Roger; Messinger, David (The Eurographics Association, 2022)
    Many objects of interest in cultural heritage, such as manuscripts, scrolls, and books are faded, damaged, or otherwise unreadable so that useful studies of them are difficult. Fortunately, modern imaging tools, including ...
  • Digital 3D Documentation Curation Platform for Cultural Heritage Sites 

    Ferraz, António; Nóbrega, Rui; Correia, Nuno (The Eurographics Association, 2022)
    Using an abandoned stronghold under renovation as a cultural heritage use case, this paper focuses on methods for the creation of a digital documentation platform that aims at the preservation of both the physical site, ...
  • Ebb & Flow: Uncovering Costantino Nivola's Olivetti Sandcast through 3D Fabrication and Virtual Exploration 

    Ahsan, Moonisa; Altea, Giuliana; Bettio, Fabio; Callieri, Marco; Camarda, Antonella; Cignoni, Paolo; Gobbetti, Enrico; Ledda, Paolo; Lutzu, Alessandro; Marton, Fabio; Mignemi, Giuseppe; Ponchio, Federico (The Eurographics Association, 2022)
    We report on the outcomes of a large multi-disciplinary project targeting the physical reproduction and virtual documentation and exploration of the Olivetti sandcast, a monumental (over 100m2) semi-abstract frieze by the ...
  • Da Vinci Effect - multiplayer Virtual Reality experience 

    Rizvic, Selma; Young, Gregg; Changa, Avinash; Mijatovic, Bojan; Ivkovic-Kihic, Ivona (The Eurographics Association, 2022)
    Virtual Reality is a technology of choice for time traveling. VR applications enhance museum collections and cultural heritage sites with exciting opportunity to experience the life in the past. Da Vinci Effect (DVE) is a ...
  • Digital Reintegration of Distributed Mural Paintings at Different Architectural Phases: the Case of St. Quirze de Pedret 

    Munoz-Pandiella, Imanol; Argudo, Oscar; Otzet, Immaculada Lorés; Comas, Joan Font; Casademont, Genís Àvila; Pueyo, Xavier; Andujar, Carlos (The Eurographics Association, 2022)
    Sant Quirze de Pedret is a Romanesque church located in Cercs (Catalonia, Spain) at the foothills of the Pyrenees. Its walls harbored one of the most important examples of mural paintings in Catalan Romanesque Art. However, ...
  • Project SAGA: Towards Bridging the Gap between Serious and Entertainment Games 

    Larsson, Catja; Anderson, Eike Falk (The Eurographics Association, 2022)
    We present the ''SAGA'' project, a concept for an entertainment game that is currently in development, which is based on historical and archaeological research and set in the mythology of the Vo?luspá. SAGA bridges the gap ...
  • Co-developing Knowledge Documentation for the Intangible Heritage of Egyptian Woodwork Craft 

    Samaroudi, Myrsini; Rodriguez Echavarria, Karina; Amis, Tim; Sharara, Nesreen; Ali, Noha; Aboulfadl, Abdelrahman; Salah, AbdelHamid; Abdel Barr, Omniya; Weyrich, Tim (The Eurographics Association, 2022)
    This research contributes towards the need to decolonise material culture knowledge by reaching out to communities across the world who still practice the intangible heritage of craft and linking their knowledge with the ...
  • Tactile prints in colour: Studying the Visual Appearance of 2.5D Prints for Heritage Recreations 

    Trujillo-Vazquez, Abigail; Rodriguez Echavarria, Karina; Weyrich, Tim (The Eurographics Association, 2022)
    Printing applications for heritage recreation are a means to allow audiences to appreciate details and engage with cultural materials through closer interaction. A 2.5D print is a media suitable to incorporate visual and ...
  • Lithic Feature Identification in 3D based on Discrete Morse Theory 

    Bullenkamp, Jan Philipp; Linsel, Florian; Mara, Hubert (The Eurographics Association, 2022)
    Neanderthals and our human ancestors have coexisted for a large period of time sharing many things in common including the production of tools, which are among the few remaining artefacts providing a possible insight into ...
  • A New Baseline for Feature Description on Multimodal Imaging of Paintings 

    Toorn, Jules van der; Wiersma, Ruben; Vandivere, Abbie; Marroquim, Ricardo; Eisemann, Elmar (The Eurographics Association, 2022)
    Multimodal imaging is used by conservators and scientists to study the composition of paintings. To aid the combined analysis of these digitisations, such images must first be aligned. Rather than proposing a new domain-specific ...
  • Audio Augmented Reality for Cultural Heritage Outdoors 

    Kritikos, Yannis; Giariskanis, Fotios; Protopapadaki, Eftychia; Papanastasiou, Anthi; Papadopoulou, Eleni; Mania, Katerina (The Eurographics Association, 2022)
    Audio Augmented Reality (AAR) is a novel area of AR representing the augmentation of reality with auditory input. The way auditory input is combined with 3D superimposed information in AAR is challenging, especially in ...
  • Traditional Romanian Egg Decoration in Augmented Reality with 3D Printing 

    Ureche, Ana-Maria-Cristina; Fryazinov, Oleg; Anderson, Eike Falk (The Eurographics Association, 2022)
    The folk art of decorating Easter eggs is an important part of Romania's intangible cultural heritage. We have developed a prototype for a mobile Augmented Reality (AR) app that allows users to virtually decorate Easter ...
  • An Annotation Tool for Digital Restoration of Wall Paintings 

    Barreiro Díaz, Albert; Munoz-Pandiella, Imanol; Bosch, Carles; Andujar, Carlos (The Eurographics Association, 2022)
    Antique paintings are essential to study and understand our past. Paintings, and specifically mural paintings, are delicate artworks that are affected by multiple deterioration conditions. Weathering and human interventions ...
  • Semi-Automatic Perspective Lines from Paintings 

    Coudert-Osmont, Yoann; Eisemann, Elmar; Marroquim, Ricardo (The Eurographics Association, 2022)
    Perspective cues play an important role in painting analysis as it may unveil important characteristics about the painter's techniques and creation process. Nevertheless, extracting perspective lines and their corresponding ...
  • Mobile Laser Scanning of Challenging Urban Sites: a Case Study in Matera 

    Scalas, Andreas; Cabiddu, Daniela; Mortara, Michela; Pittaluga, Simone; Spagnuolo, Michela (The Eurographics Association, 2022)
    The creation of 3D models of heritage and architectural sites requires proper technologies able to capture a wide area at fine geometric and appearance detail. In this paper we address the acquisition and digitization of ...
  • A Concept for Reconstructing Stucco Statues from historic Sketches using synthetic Data only 

    Pöllabauer, Thomas; Kühn, Julius (The Eurographics Association, 2022)
    In medieval times, stuccoworkers used a red color, called sinopia, to first create a sketch of the to-be-made statue on the wall. Today, many of these statues are destroyed, but using the original drawings, deriving from ...

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