Now showing items 1-20 of 22

    • AvatarGo: Plug and Play self-avatars for VR 

      Ponton, Jose Luis; Monclús, Eva; Pelechano, Nuria (The Eurographics Association, 2022)
      The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communication. Currently it is possible to track ...
    • EUROGRAPHICS 2022: Short Papers Frontmatter 

      Pelechano, Nuria; Vanderhaeghe, David (The Eurographics Association, 2022)
    • Fitness of General-Purpose Monocular Depth Estimation Architectures for Transparent Structures 

      Wirth, Tristan; Jamili, Aria; Buelow, Max von; Knauthe, Volker; Guthe, Stefan (The Eurographics Association, 2022)
      Due to material properties, monocular depth estimation of transparent structures is inherently challenging. Recent advances leverage additional knowledge that is not available in all contexts, i.e., known shape or depth ...
    • Graph Partitioning Algorithms for Rigid Body Simulations 

      Liu, Yinchu; Andrews, Sheldon (The Eurographics Association, 2022)
      We propose several graph partitioning algorithms for improving the performance of rigid body simulations. The algorithms operate on the graph formed by rigid bodies (nodes) and constraints (edges), producing non-overlapping ...
    • Graph-based Computation of Voronoi Diagrams on Large-scale Point-based Surfaces 

      Bletterer, Arnaud; Payan, Frédéric; Antonini, Marc (The Eurographics Association, 2022)
      We present an original algorithm to construct Voronoi tessellations on surfaces from a set of depth maps. Based on a local graphbased structure, where each local graph spans one depth map, our algorithm is able to compute ...
    • A Halfedge Refinement Rule for Parallel Loop Subdivision 

      Vanhoey, Kenneth; Dupuy, Jonathan (The Eurographics Association, 2022)
      We observe that a Loop refinement step invariably splits halfedges into four new ones. We leverage this observation to formulate a breadth-first uniform Loop subdivision algorithm: Our algorithm iterates over halfedges to ...
    • Improved Lighting Models for Facial Appearance Capture 

      Xu, Yingyan; Riviere, Jérémy; Zoss, Gaspard; Chandran, Prashanth; Bradley, Derek; Gotardo, Paulo (The Eurographics Association, 2022)
      Facial appearance capture techniques estimate geometry and reflectance properties of facial skin by performing a computationally intensive inverse rendering optimization in which one or more images are re-rendered a large ...
    • An Improved Triangle Encoding Scheme for Cached Tessellation 

      Kerbl, Bernhard; Horváth, Linus; Cornel, Daniel; Wimmer, Michael (The Eurographics Association, 2022)
      With the recent advances in real-time rendering that were achieved by embracing software rasterization, the interest in alternative solutions for other fixed-function pipeline stages rises. In this paper, we revisit a ...
    • Interactive Facial Expression Editing with Non-linear Blendshape Interpolation 

      Roh, Ji Hyun; Kim, Seong Uk; Jang, Hanyoung; Seol, Yeongho; Kim, Jongmin (The Eurographics Association, 2022)
      The ability to manipulate facial animations interactively is vital for enhancing the productivity and quality of character animation. In this paper, we present a novel interactive facial animation editing system that can ...
    • Learning Generic Local Shape Properties for Adaptive Super-Sampling 

      Reinbold, Christian; Westermann, Rüdiger (The Eurographics Association, 2022)
      We propose a novel encoder/decoder-based neural network architecture that learns view-dependent shape and appearance of geometry represented by voxel representations. Since the network is trained on local geometry patches, ...
    • Neural Motion Compression with Frequency-adaptive Fourier Feature Network 

      Tojo, Kenji; Chen, Yifei; Umetani, Nobuyuki (The Eurographics Association, 2022)
      We present a neural-network-based compression method to alleviate the storage cost of motion capture data. Human motions such as locomotion, often consist of periodic movements. We leverage this periodicity by applying ...
    • NeuralMLS: Geometry-Aware Control Point Deformation 

      Shechter, Meitar; Hanocka, Rana; Metzer, Gal; Giryes, Raja; Cohen-Or, Daniel (The Eurographics Association, 2022)
      We introduce NeuralMLS, a space-based deformation technique, guided by a set of displaced control points. We leverage the power of neural networks to inject the underlying shape geometry into the deformation parameters. ...
    • Procedural Bridges-and-pillars Support Generation 

      Freire, Marco; Hornus, Samuel; Perchy, Salim; Lefebvre, Sylvain (The Eurographics Association, 2022)
      Additive manufacturing requires support structures to fabricate parts with overhangs. In this paper, we revisit a known support structure based on bridges-and-pillars (see Figure 1). The support structures are made of ...
    • Quick Cone Map Generation on the GPU 

      Valasek, Gábor; Bán, Róbert (The Eurographics Association, 2022)
      We propose an efficient conservative cone map generation algorithm that has T(N^2 logN) complexity for textures of dimension N ×N in contrast to the T(N^4) complexity of brute-force approaches. This is achieved by using a ...
    • Real-Time Path-Guiding Based on Parametric Mixture Models 

      Derevyannykh, Mikhail (The Eurographics Association, 2022)
      Path-Guiding algorithms for sampling scattering directions can drastically decrease the variance of Monte Carlo estimators of Light Transport Equation, but their production usage was limited to offline rendering because ...
    • Real-time Sponge and Fluid Simulation 

      Burkus, Viktória; Kárpáti, Attila; Klár, Gergely; Szécsi, László (The Eurographics Association, 2022)
      In this paper we present an approach to couple PBD simulation of deformable porous objects with SPH. We propose solutions for simulating the absorption and discharge of fluid by the sponge, and the effect of the fluid on ...
    • Resolving Non-Manifoldness on Meshes from Dual Marching Cubes 

      Zint, Daniel; Grosso, Roberto; Gürtler, Philipp (The Eurographics Association, 2022)
      There are several methods that reconstruct surfaces from volume data by generating triangle or quad meshes on the dual of the uniform grid. Those methods often provide meshes with better quality than the famous marching ...
    • Robust Sample Budget Allocation for MIS 

      Szirmay-Kalos, László; Sbert, Mateu (The Eurographics Association, 2022)
      Multiple Importance Sampling (MIS) combines several sampling techniques. Its weighting scheme depends on how many samples are generated with each particular method. This paper examines the optimal determination of the ...
    • Scene Synthesis with Automated Generation of Textual Descriptions 

      Müller-Huschke, Julian; Ritter, Marcel; Harders, Matthias (The Eurographics Association, 2022)
      Most current research on automatically captioning and describing scenes with spatial content focuses on images. We outline that generating descriptive text for a synthesized 3D scene can be achieved via a suitable intermediate ...
    • Simple Techniques for a Novel Human Body Pose Optimisation Using Differentiable Inverse Rendering 

      Battogtokh, Munkhtulga; Borgo, Rita (The Eurographics Association, 2022)
      Human body 3D reconstruction has a wide range of applications including 3D-printing, art, games, and even technical sport analysis. This is a challenging problem due to 2D ambiguity, diversity of human poses, and costs in ...