Now showing items 5-8 of 8

    • Mesh Smoothing for Teaching GLSL Programming 

      Ilinkin, Ivaylo (The Eurographics Association, 2022)
      This paper shares ideas for effective assignment that can be used to introduce a number of advanced GLSL concepts including shader storage buffer objects, transform feedback, and compute shaders. The assignment is based ...
    • RePiX VR - Learning environment for the Rendering Pipeline in Virtual Reality 

      Heinemann, Birte; Görzen, Sergej; Schroeder, Ulrik (The Eurographics Association, 2022)
      Virtual reality can be used to support computer graphics teaching, e.g. by offering the chance to illustrate 3D processes that are difficult to convey. This paper describes the development and first evaluations of RePiX ...
    • The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses 

      Unterguggenberger, Johannes; Kerbl, Bernhard; Wimmer, Michael (The Eurographics Association, 2022)
      For over two decades, the OpenGL API provided users with the means for implementing versatile, feature-rich, and portable real-time graphics applications. Consequently, it has been widely adopted by practitioners and ...
    • Virtual Ray Tracer 

      Verschoore de la Houssaije, Willard A.; Wezel, Chris S. van; Frey, Steffen; Kosinka, Jiri (The Eurographics Association, 2022)
      Ray tracing is one of the more complicated techniques commonly taught in (introductory) Computer Graphics courses. Visualizations can help with understanding complex ray paths and interactions, but currently there are no ...