Now showing items 1-20 of 20

    • Virtual Dance Museum: the Case of Greek/Cypriot Folk Dancing 

      Aristidou, Andreas; Andreou, Nefeli; Charalambous, Loukas; Yiannakidis, Anastasios; Chrysanthou, Yiorgos (The Eurographics Association, 2021)
      In this paper, we have designed and developed a virtual dance museum to provide the technological tools that allow for widely educating the public, most specifically the youngest generations, about the story, costumes, ...
    • Tangible Interfaces for VR Cultural Heritage Application - School House Virtual Museum 

      Hulusic, Vedad; Gusia, Linda; Luci, Nita; Smith, Michael (The Eurographics Association, 2021)
      Virtual museums are an important medium for the preservation and dissemination of tangible and intangible cultural heritage as well as for education and public engagement. This is even more important now that focus is being ...
    • Interactive 3D Artefact Puzzles to Support Engagement Beyond the Museum Environment 

      Rodriguez Echavarria, Karina; Samaroudi, Myrsini; LLoyd, Jack; Weyrich, Tim (The Eurographics Association, 2021)
      The need for online 3D interactive experiences was evidenced during the COVID-19 lockdowns, as audiences across the world have been unable to visit museums, physically interact with their collections on site or digitally ...
    • Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students 

      Anderson, Eike Falk; Adzhiev, Valery; Fryazinov, Oleg (The Eurographics Association, 2021)
      The rapid technological advances in computing and computer graphics of the past three decades have in turn fueled the proliferation of the use of these technologies for Cultural Heritage. Formal educational courses for the ...
    • Immersive Geometry-based and Image-based Exploration of Cultural Heritage Models 

      Farràs, Arnau; Comino Trinidad, Marc; Andujar, Carlos (The Eurographics Association, 2021)
      Recent advances in 3D acquisition technologies have facilitated the inexpensive digitization of cultural heritage. In addition to the 3D digital model, in many cases multiple photo collections are also available. These ...
    • Triggering the Past: Cultural Heritage Interpretation Using Augmented and Virtual Reality at a Living History Museum 

      Shitut, Kunal; Geigel, Joe; Decker, Juilee; Jacobs, Gary; Doherty, Amanda (The Eurographics Association, 2021)
      In this paper, we present a use case for the introduction of historical digital characters in the context of a living history museum. We describe a prototype system and framework that enables the use of augmented and virtual ...
    • Fully Automatic Mechanical Scan Range Extension and Signal to Noise Optimization of a Lens-Shifted Structured Light System 

      Kutlu, Hasan; Ritz, Martin; Santos, Pedro; Fellner, Dieter W. (The Eurographics Association, 2021)
      Digitization of cultural heritage is of growing importance, both for its preservation for coming generations in the face of looming dangers of natural decay or intentional destruction, and current generations, that ...
    • Reconstructing Dura-Europos From Sparse Photo Collections Using Deep Contour Extraction 

      Shen, Yifei; Wang, Zeyu; Sun, Qinying; Chen, Anne; Rushmeier, Holly (The Eurographics Association, 2021)
      In this short paper we present work in progress on creating tools to facilitate 3D reconstruction of cultural heritage. We propose three new types of tools to make reconstruction easier - first we fetch linked open data ...
    • Reimagining a 2D Painted Portrait as a Kinetic 3D Sculpture 

      Ellis, Ellen Conlan; Adzhiev, Valery (The Eurographics Association, 2021)
      This paper describes a Cultural Heritage related project concerned with developing computer technology for reimagining a 2D painted still portrait made in a distinctive fine art style as an animated 3D sculpture whilst ...
    • Automatic Segmentation of Archaeological Fragments with Relief Patterns using Convolutional Neural Networks 

      Thompson, Elia Moscoso; Ranieri, Andrea; Biasotti, Silvia (The Eurographics Association, 2021)
      The recent commodification of high-quality 3D scanners is leading to the possibility of capturing models of archaeological finds and automatically recognizing their surface reliefs. We present our advancements in this field ...
    • Exploiting Neighboring Pixels Similarity for Effective SV-BRDF Reconstruction from Sparse MLICs 

      Pintus, Ruggero; Ahsan, Moonisa; Marton, Fabio; Gobbetti, Enrico (The Eurographics Association, 2021)
      We present a practical solution to create a relightable model from Multi-light Image Collections (MLICs) acquired using standard acquisition pipelines. The approach targets the difficult but very common situation in which ...
    • Riedones3D: a Celtic Coin Dataset for Registration and Fine-grained Clustering 

      Horache, Sofiane; Deschaud, Jean-Emmanuel; Goulette, François; Gruel, Katherine; Lejars, Thierry; Masson, Olivier (The Eurographics Association, 2021)
      Clustering coins with respect to their die is an important component of numismatic research and crucial for understanding the economic history of tribes (especially when literary production does not exist, in celtic culture). ...
    • Direct Elastic Unrollings of Painted Pottery Surfaces from Sparse Image Sets 

      Houska, Peter; Lengauer, Stefan; Karl, Stephan; Preiner, Reinhold (The Eurographics Association, 2021)
      An important task in archaeological research is the comparison of painted motifs on ancient vessels and the analysis of their painting style. Ideally, the pottery objects are available as scanned 3D models, from which the ...
    • Challenges in the Digitisation of a High-reflective Artwork 

      Catalano, Chiara Eva; Brunetto, Erika; Mortara, Michela; Pizzi, Corrado (The Eurographics Association, 2021)
      In this paper we report about the photogrammetric acquisition and reconstruction of a contemporary artwork, performed by offthe- shelf software. The ceramic piece of art is "Il Libro d'Oro del Terzo Paradiso" ("The Golden ...
    • 3D Sound for Digital Cultural Heritage 

      Musanovic, Adnan; Mijatovic, Bojan; Rizvic, Selma (The Eurographics Association, 2021)
      Virtual Reality enables the users to experience cultural heritage. Time travel through past times is transferring us in virtual environments with 3D reconstructions of cultural monuments inhabited by historical characters. ...
    • Bridging the Discipline Gap: Towards Improving Heritage and Computer Graphics Research Collaboration 

      Happa, Jassim; Bennett, Taylor; Gogioso, Stefano; Voiculescu, Irina; Howell, David; Crawford, Sally; Ulmschneider, Katharina; Ramsey, Christopher (The Eurographics Association, 2021)
      In this project we are investigating the requirements to ease interdisciplinary collaboration between computer graphics researchers and heritage-related researchers who work with shared graphics-related datasets. We postulate ...
    • 3D for Studying Reuse in 19th Century Cairo: the Case of Saint-Maurice Residence 

      Baillet, Vincent; Mora, Pascal; Cou, Corentin; Tournon-Valiente, Sarah; Volait, Mercedes; Granier, Xavier; Pacanowski, Romain; Guennebaud, Gaël (The Eurographics Association, 2021)
      3D restitution is now a well-known tool to validate hypotheses on historical buildings that do not exist anymore. The present project takes the method a step further in order to explore the art historical topic of ornament ...
    • Invisible Heritage - Analysis and Technology Digital Platform 

      Abate, Dante; Toumbas, Kyriakos; Faka, Marina (The Eurographics Association, 2021)
      In an era of rapid technological improvements, state-of-the-art methodologies and tools dedicated to protecting and promoting our cultural heritage should be developed and extensively employed to expand and enrich historical ...
    • Capture, Processing and Presentation of Digital Cultural Items: Feedback from Cultural Heritage Practitioners 

      Ferraris, Christopher; Gatzidis, Christos; Davis, Tom; Hargood, Charlie (The Eurographics Association, 2021)
      The trend of digitizing analogue artefacts from cultural heritage collections to create cultural digital items remains ongoing. The user experience of Cultural Heritage Practitioners (CHP) should be understood in order to ...
    • GCH 2021: Frontmatter 

      Hulusic, Vedad; Chalmers, Alan (The Eurographics Association, 2021)