Browsing GCH 2021 - Eurographics Workshop on Graphics and Cultural Heritage by Title
Now showing items 14-20 of 20
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Reconstructing Dura-Europos From Sparse Photo Collections Using Deep Contour Extraction
(The Eurographics Association, 2021)In this short paper we present work in progress on creating tools to facilitate 3D reconstruction of cultural heritage. We propose three new types of tools to make reconstruction easier - first we fetch linked open data ... -
Reimagining a 2D Painted Portrait as a Kinetic 3D Sculpture
(The Eurographics Association, 2021)This paper describes a Cultural Heritage related project concerned with developing computer technology for reimagining a 2D painted still portrait made in a distinctive fine art style as an animated 3D sculpture whilst ... -
Riedones3D: a Celtic Coin Dataset for Registration and Fine-grained Clustering
(The Eurographics Association, 2021)Clustering coins with respect to their die is an important component of numismatic research and crucial for understanding the economic history of tribes (especially when literary production does not exist, in celtic culture). ... -
Tangible Interfaces for VR Cultural Heritage Application - School House Virtual Museum
(The Eurographics Association, 2021)Virtual museums are an important medium for the preservation and dissemination of tangible and intangible cultural heritage as well as for education and public engagement. This is even more important now that focus is being ... -
Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students
(The Eurographics Association, 2021)The rapid technological advances in computing and computer graphics of the past three decades have in turn fueled the proliferation of the use of these technologies for Cultural Heritage. Formal educational courses for the ... -
Triggering the Past: Cultural Heritage Interpretation Using Augmented and Virtual Reality at a Living History Museum
(The Eurographics Association, 2021)In this paper, we present a use case for the introduction of historical digital characters in the context of a living history museum. We describe a prototype system and framework that enables the use of augmented and virtual ... -
Virtual Dance Museum: the Case of Greek/Cypriot Folk Dancing
(The Eurographics Association, 2021)In this paper, we have designed and developed a virtual dance museum to provide the technological tools that allow for widely educating the public, most specifically the youngest generations, about the story, costumes, ...