Now showing items 21-27 of 27

    • Real-time Denoising Using BRDF Pre-integration Factorization 

      Zhuang, Tao; Shen, Pengfei; Wang, Beibei; Liu, Ligang (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Path tracing has been used for real-time renderings, thanks to the powerful GPU device. Unfortunately, path tracing produces noisy rendered results, thus, filtering or denoising is often applied as a post-process to remove ...
    • Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptation 

      Tajima, Daichi; Kanamori, Yoshihiro; Endo, Yuki (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      The modern supervised approaches for human image relighting rely on training data generated from 3D human models. However, such datasets are often small (e.g., Light Stage data with a small number of individuals) or limited ...
    • Seamless Satellite-image Synthesis 

      Zhu, Jialin; Kelly, Tom (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We introduce Seamless Satellite-image Synthesis (SSS), a novel neural architecture to create scale-and-space continuous satellite textures from cartographic data. While 2D map data is cheap and easily synthesized, accurate ...
    • Synthesizing Geologically Coherent Cave Networks 

      Paris, Axel; Guérin, Eric; Peytavie, Adrien; Collon, Pauline; Galin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present a geologically-based method to generate complex karstic networks. Karsts are a type of landscape formed by the dissolution of highly soluble rocks (generally limestones). In particular, they are characterized ...
    • UprightRL: Upright Orientation Estimation of 3D Shapes via Reinforcement Learning 

      Chen, Luanmin; Xu, Juzhan; Wang, Chuan; Huang, Haibin; Huang, Hui; Hu, Ruizhen (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      In this paper, we study the problem of 3D shape upright orientation estimation from the perspective of reinforcement learning, i.e. we teach a machine (agent) to orientate 3D shapes step by step to upright given its current ...
    • Write-An-Animation: High-level Text-based Animation Editing with Character-Scene Interaction 

      Zhang, Jia-Qi; Xu, Xiang; Shen, Zhi-Meng; Huang, Ze-Huan; Zhao, Yang; Cao, Yan-Pei; Wan, Pengfei; Wang, Miao (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      3D animation production for storytelling requires essential manual processes of virtual scene composition, character creation, and motion editing, etc. Although professional artists can favorably create 3D animations using ...
    • Z-Thickness Blending: Effective Fragment Merging for Multi-Fragment Rendering 

      Kim, Dongjoon; Kye, Heewon (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      An effective fragment merging technique is presented in this study that addresses multi-fragment problems, including fragment overflow and z-fighting, and provides visual effects that are beneficial for various screen-space ...