Now showing items 14-27 of 27

    • Manhattan-world Urban Building Reconstruction by Fitting Cubes 

      He, Zhenbang; Wang, Yunhai; Cheng, Zhanglin (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      The Manhattan-world building is a kind of dominant scene in urban areas. Many existing methods for reconstructing such scenes are either vulnerable to noisy and incomplete data or suffer from high computational complexity. ...
    • Modeling Visual Containment for Web Page Layout Optimization 

      Kikuchi, Kotaro; Otani, Mayu; Yamaguchi, Kota; Simo-Serra, Edgar (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Web pages have become fundamental in conveying information for companies and individuals, yet designing web page layouts remains a challenging task for inexperienced individuals despite web builders and templates. Visual ...
    • A Motion-guided Interface for Modeling 3D Multi-functional Furniture 

      Chen, Minchan; Lau, Manfred (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      While non-expert 3D design systems are helpful for performing conceptual design, most existing works focused on modeling static objects. However, the 3D modeling interfaces can include more interactions between the user ...
    • A Multi-pass Method for Accelerated Spectral Sampling 

      Ruit, Mark van de; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Spectral Monte Carlo rendering can simulate advanced light phenomena, such as chromatic dispersion, but typically shows a slow convergence behavior. Properly sampling the spectral domain can be challenging in scenes with ...
    • Neural Sequence Transformation 

      Mukherjee, Sabyasachi; Mukherjee, Sayan; Hua, Binh-Son; Umetani, Nobuyuki; Meister, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Monte Carlo integration is a technique for numerically estimating a definite integral by stochastically sampling its integrand. These samples can be averaged to make an improved estimate, and the progressive estimates form ...
    • Optimizing Ray Tracing of Trimmed NURBS Surfaces on the GPU 

      Sloup, Jaroslav; Havran, Vlastimil (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      The representation of geometric models by trimmed NURBS surfaces has become a standard in the CAD industry. In CAD applications, the rendering of surfaces is usually solved by tessellation followed up by z-buffer rendering. ...
    • Pacific Graphics 2021 - CGF 40-7: Frontmatter 

      Zhang, Fang-Lue; Eisemann, Elmar; Singh, Karan (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    • Real-time Denoising Using BRDF Pre-integration Factorization 

      Zhuang, Tao; Shen, Pengfei; Wang, Beibei; Liu, Ligang (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Path tracing has been used for real-time renderings, thanks to the powerful GPU device. Unfortunately, path tracing produces noisy rendered results, thus, filtering or denoising is often applied as a post-process to remove ...
    • Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptation 

      Tajima, Daichi; Kanamori, Yoshihiro; Endo, Yuki (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      The modern supervised approaches for human image relighting rely on training data generated from 3D human models. However, such datasets are often small (e.g., Light Stage data with a small number of individuals) or limited ...
    • Seamless Satellite-image Synthesis 

      Zhu, Jialin; Kelly, Tom (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We introduce Seamless Satellite-image Synthesis (SSS), a novel neural architecture to create scale-and-space continuous satellite textures from cartographic data. While 2D map data is cheap and easily synthesized, accurate ...
    • Synthesizing Geologically Coherent Cave Networks 

      Paris, Axel; Guérin, Eric; Peytavie, Adrien; Collon, Pauline; Galin, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present a geologically-based method to generate complex karstic networks. Karsts are a type of landscape formed by the dissolution of highly soluble rocks (generally limestones). In particular, they are characterized ...
    • UprightRL: Upright Orientation Estimation of 3D Shapes via Reinforcement Learning 

      Chen, Luanmin; Xu, Juzhan; Wang, Chuan; Huang, Haibin; Huang, Hui; Hu, Ruizhen (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      In this paper, we study the problem of 3D shape upright orientation estimation from the perspective of reinforcement learning, i.e. we teach a machine (agent) to orientate 3D shapes step by step to upright given its current ...
    • Write-An-Animation: High-level Text-based Animation Editing with Character-Scene Interaction 

      Zhang, Jia-Qi; Xu, Xiang; Shen, Zhi-Meng; Huang, Ze-Huan; Zhao, Yang; Cao, Yan-Pei; Wan, Pengfei; Wang, Miao (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      3D animation production for storytelling requires essential manual processes of virtual scene composition, character creation, and motion editing, etc. Although professional artists can favorably create 3D animations using ...
    • Z-Thickness Blending: Effective Fragment Merging for Multi-Fragment Rendering 

      Kim, Dongjoon; Kye, Heewon (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      An effective fragment merging technique is presented in this study that addresses multi-fragment problems, including fragment overflow and z-fighting, and provides visual effects that are beneficial for various screen-space ...