Now showing items 1-4 of 4

    • Design Guidelines for Virtual Neurological Procedures 

      Mancosu, Mattia S.; Czanner, Silvester (The Eurographics Association, 2021)
      The role of technology has become more and more preponderant for educational purposes in schools, in universities and for training. It is also applied in healthcare and neurology training thanks to the proven effectiveness ...
    • Learning Activities in Colours and Rainbows for Programming Skill Development 

      Roberts, Jonathan C. (The Eurographics Association, 2021)
      We present how we have created a series of bilingual (English and Welsh) STEM activities focusing on rainbows, colours, light and optical effects. The activities were motivated by the many rainbows that appeared in windows ...
    • The University on Lincoln Island: Reimagining a University Campus as a Role-Playing Video Game 

      Headleand, Christopher J.; Davies, Bethany; Threlfall, Danielle; Williams, Benjamin (The Eurographics Association, 2021)
      This paper presents the University of Lincoln Island (TULI), a work-in-progress project where the University of Lincoln campus has been recreated digitally and re-imagined as a fantasy role-playing computer game. Universities ...
    • Where's Wally? A Machine Learning Approach 

      Barthelmes, Tobias; Vidal, Franck (The Eurographics Association, 2021)
      Object detection has been implemented in all sorts of real-life scenarios such as facial recognition, traffic monitoring and medical imaging but the research that has gone into object detection in drawings and cartoons is ...