Now showing items 6-7 of 7

    • ReSTIR GI: Path Resampling for Real-Time Path Tracing 

      Ouyang, Yaobin; Liu, Shiqiu; Kettunen, Markus; Pharr, Matt; Pantaleoni, Jacopo (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Even with the advent of hardware-accelerated ray tracing in modern GPUs, only a small number of rays can be traced at each pixel in real-time applications. This presents a significant challenge for path tracing, even when ...
    • Sampling from Quadric-Based CSG Surfaces 

      Trettner, Philip; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present an efficient method to create samples directly on surfaces defined by constructive solid geometry (CSG) trees or graphs. The generated samples can be used for visualization or as an approximation to the actual ...