Now showing items 1-1 of 1

    • Rendering Point Clouds with Compute Shaders and Vertex Order Optimization 

      Schütz, Markus; Kerbl, Bernhard; Wimmer, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      In this paper, we present several compute-based point cloud rendering approaches that outperform the hardware pipeline by up to an order of magnitude and achieve significantly better frame times than previous compute-based ...