Now showing items 8-15 of 15

    • Point-Based Neural Rendering with Per-View Optimization 

      Kopanas, Georgios; Philip, Julien; Leimkühler, Thomas; Drettakis, George (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      There has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with Multi-View Stereo (MVS) but cannot recover from the errors of this process, while others directly learn ...
    • PosterChild: Blend-Aware Artistic Posterization 

      Chao, Cheng-Kang; Singh, Karan; Gingold, Yotam (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Posterization is an artistic effect which converts continuous images into regions of constant color with smooth boundaries, often with an artistically recolored palette. Artistic posterization is extremely time-consuming ...
    • Q-NET: A Network for Low-dimensional Integrals of Neural Proxies 

      Subr, Kartic (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Integrals of multidimensional functions are often estimated by averaging function values at multiple locations. The use of an approximate surrogate or proxy for the true function is useful if repeated evaluations are ...
    • Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network 

      Fan, Hangming; Wang, Rui; Huo, Yuchi; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Real-time Monte Carlo denoising aims at removing severe noise under low samples per pixel (spp) in a strict time budget. Recently, kernel-prediction methods use a neural network to predict each pixel's filtering kernel and ...
    • Rendering 2021 CGF 40-4: Frontmatter 

      Bousseau, Adrien; McGuire, Morgan (The Eurographics Association and John Wiley & Sons Ltd., 2021)
    • Rendering Point Clouds with Compute Shaders and Vertex Order Optimization 

      Schütz, Markus; Kerbl, Bernhard; Wimmer, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      In this paper, we present several compute-based point cloud rendering approaches that outperform the hardware pipeline by up to an order of magnitude and achieve significantly better frame times than previous compute-based ...
    • Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering 

      Luan, Fujun; Zhao, Shuang; Bala, Kavita; Dong, Zhao (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Reconstructing the shape and appearance of real-world objects using measured 2D images has been a long-standing inverse rendering problem. In this paper, we introduce a new analysis-by-synthesis technique capable of producing ...
    • Video-Based Rendering of Dynamic Stationary Environments from Unsynchronized Inputs 

      Thonat, Theo; Aksoy, Yagiz; Aittala, Miika; Paris, Sylvain; Durand, Fredo; Drettakis, George (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Image-Based Rendering allows users to easily capture a scene using a single camera and then navigate freely with realistic results. However, the resulting renderings are completely static, and dynamic effects - such as ...