Browsing Portuguese Meeting on Computer Graphics 2011 - SIACG 2011 by Title
Now showing items 26-33 of 33
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Parallel Collision Detection Oriented to Distributed Memory Architectures for High-Resolution Meshes
(The Eurographics Association, 2021)Higher resolution meshes should be used in graphics applications to make them as realistic as they can. However, they imply a high computational. Several approaches have been built to solve collision detection, although ... -
Procedural Modeling of Suspension Bridges
(The Eurographics Association, 2021)In this paper we introduce a method for designing a class of engineering structures, namely suspension bridges. These bridges are ubiquitous in the industrialized countries, often appearing in known city landscapes, yet ... -
Procedural Modelling of Destructible Materials
(The Eurographics Association, 2021)Traditional content creation for computer games is a costly process. In particular, current techniques for authoring destructible behaviour are often limited to a single object basis. In this paper, we build on previous ... -
Proceedings Info
(Eurographics Association, 2021-06-15) -
Real-Time Modelling and Rendering of Sprayed Concrete
(The Eurographics Association, 2021)This paper presents a new real-time method to model and render how sprayed concrete is spread on a surface. The method not only models and renders deposits sprayed from any angle, any distance and with any concrete flow, ... -
Robust Method for Estimating Normals on Point Clouds Using Adaptive Neighborhood Size
(The Eurographics Association, 2021)Normal estimation on sampled curves or surfaces is a basic step of many algorithms in computer graphics, computer vision, and especially in recognition and reconstruction of three dimensional objects. This paper presents ... -
A Simple Surface Tracking Method for Physically-Based 3D Water Simulations
(The Eurographics Association, 2021)Water simulation, and more generically fluid simulation, is an important research topic in computer graphics. In 3D Eulerian Navier-Stokes-based water simulations, surface tracking and rendering are two delicate problems. ... -
Volume-Surface Collision Detection
(The Eurographics Association, 2021)The presence or not of collisions between objects is usually required to study the interaction between them, increasing the realism in virtual environments. Collision detection between polygonal objects has been widely ...