Now showing items 24-33 of 33

    • Neural Data Exploration with Force Feedback 

      Raya, Laura; Otaduy, Miguel A.; García, Marcos (The Eurographics Association, 2021)
      The behavior of the brain depends to a large extend on its neural structure. Therefore, understanding this neural topology is a high-priority research line for neurobiologists. Due to complexity of the brain's neural ...
    • Non-Uniform Spherical Light Fields 

      Blasco, J.; Abad, F.; Camahort, E.; Vivó, R. (The Eurographics Association, 2021)
      The study of the light field, as a function defining the radiance along the different viewing directions of a scene, started more than a decade ago and is still ongoing due to its interesting applications. Among the different ...
    • Parallel Collision Detection Oriented to Distributed Memory Architectures for High-Resolution Meshes 

      Novalbos, Marcos; Sánchez, Alberto (The Eurographics Association, 2021)
      Higher resolution meshes should be used in graphics applications to make them as realistic as they can. However, they imply a high computational. Several approaches have been built to solve collision detection, although ...
    • Procedural Modeling of Suspension Bridges 

      Patow, Gustavo (The Eurographics Association, 2021)
      In this paper we introduce a method for designing a class of engineering structures, namely suspension bridges. These bridges are ubiquitous in the industrialized countries, often appearing in known city landscapes, yet ...
    • Procedural Modelling of Destructible Materials 

      Gestel, J. van; Bidarra, R. (The Eurographics Association, 2021)
      Traditional content creation for computer games is a costly process. In particular, current techniques for authoring destructible behaviour are often limited to a single object basis. In this paper, we build on previous ...
    • Proceedings Info 

      Silva, F.; Gutierrez, D.; Rodríguez, J.; Figueiredo, M. (Eurographics Association, 2021-06-15)
    • Real-Time Modelling and Rendering of Sprayed Concrete 

      Vélez, G.; Matey, L.; Amundarain, A.; Ordás, F.; Marín, J.A. (The Eurographics Association, 2021)
      This paper presents a new real-time method to model and render how sprayed concrete is spread on a surface. The method not only models and renders deposits sprayed from any angle, any distance and with any concrete flow, ...
    • Robust Method for Estimating Normals on Point Clouds Using Adaptive Neighborhood Size 

      Leal, E.A.; Leal, N.E. (The Eurographics Association, 2021)
      Normal estimation on sampled curves or surfaces is a basic step of many algorithms in computer graphics, computer vision, and especially in recognition and reconstruction of three dimensional objects. This paper presents ...
    • A Simple Surface Tracking Method for Physically-Based 3D Water Simulations 

      Amador, G.; Gomes, A. (The Eurographics Association, 2021)
      Water simulation, and more generically fluid simulation, is an important research topic in computer graphics. In 3D Eulerian Navier-Stokes-based water simulations, surface tracking and rendering are two delicate problems. ...
    • Volume-Surface Collision Detection 

      Ortegano, J.; Navarro, H.; Carmona, R. (The Eurographics Association, 2021)
      The presence or not of collisions between objects is usually required to study the interaction between them, increasing the realism in virtual environments. Collision detection between polygonal objects has been widely ...