Now showing items 5-14 of 14

    • Data-Driven Face Analysis for Performance Retargeting 

      Zoss, Gaspard (ETH Zurich, 2022-05-25)
      The democratization of digital humans in entertainment was made possible by the recent advances in performance capture, rendering and animation techniques. The human face, which is key to realism, is very complex to animate ...
    • Exploring Parameters of Virtual Character Lighting Through Perceptual Evaluation and Psychophysical Modelling 

      Wisessing, Pisut (Trinity College Dublin, 2021-06-02)
      This thesis explored the parameters of virtual character lighting and their connections to the perceived emotion and appeal of the character. Our main interest is to empirically evaluate various common practices of setting ...
    • Extending the Design Space of E-textile Assistive Smart Environment Applications 

      Rus, Silvia Dorotheea (2021-06-30)
      The thriving field of Smart Environments has allowed computing devices to gain new capabilities and develop new interfaces, thus becoming more and more part of our lives. In many of these areas it is unthinkable to renounce ...
    • Hybrid Modelling of Heterogeneous Volumetric Objects 

      Tereshin, Alexander (Bournemouth University, 2021-04-22)
      Heterogeneous multi-material volumetric modelling is an emerging and rapidly developing field. A Heterogeneous object is a volumetric object with interior structure where different physically-based attributes are defined. ...
    • Machine Learning For Plausible Gesture Generation From Speech For Virtual Humans 

      Ferstl, Ylva (Trinity College Dublin, The University of Dublin, 2021-08-03)
      The growing use of virtual humans in an array of applications such as games, human-computer interfaces, and virtual reality demands the design of appealing and engaging characters, while minimizing the cost and time of ...
    • Merging, extending and learning representations for 3D shape matching 

      Marin, Riccardo (2021-05-15)
      In the last decades, researchers devoted considerable attention to shape matching. Correlating surfaces unlocks otherwise impossible applications and analysis. However, non-rigid objects (like humans) have an enormous range ...
    • Mitigating Soft-Biometric Driven Bias and Privacy Concerns in Face Recognition Systems 

      Terhörst, Philipp (2021-04-20)
      Biometric verification refers to the automatic verification of a person’s identity based on their behavioural and biological characteristics. Among various biometric modalities, the face is one of the most widely used since ...
    • Real-time Human Performance Capture and Synthesis 

      Habermann, Marc Dr.-Ing. (Saarländische Universitäts- und Landesbibliothek, 2021)
      Most of the images one finds in the media, such as on the Internet or in textbooks and magazines, contain humans as the main point of attention. Thus, there is an inherent necessity for industry, society, and private persons ...
    • A Search for Shape 

      van Blokland, Bart Iver (Norwegian University of Science and Technology, 2021-12-03)
      As 3D object collections grow, searching based on shape becomes crucial. 3D capturing has seen a rise in popularity over the past decade and is currently being adopted in consumer mobile hardware such as smartphones and ...
    • Static inverse modelling of cloth 

      Ly, Mickaël (2021-09-28)
      This thesis deals with the direct simulation and inverse design of garments in the presence of frictional contact. The shape of draped garments results from the slenderness of the fabric, which can be represented in mechanics ...