Now showing items 27-46 of 48

    • Neural Acceleration of Scattering-Aware Color 3D Printing 

      Rittig, Tobias; Sumin, Denis; Babaei, Vahid; Didyk, Piotr; Voloboy, Alexey; Wilkie, Alexander; Bickel, Bernd; Myszkowski, Karol; Weyrich, Tim; Krivánek, Jaroslav (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      With the wider availability of full-color 3D printers, color-accurate 3D-print preparation has received increased attention. A key challenge lies in the inherent translucency of commonly used print materials that blurs out ...
    • Orthogonalized Fourier Polynomials for Signal Approximation and Transfer 

      Maggioli, Filippo; Melzi, Simone; Ovsjanikov, Maks; Bronstein, Michael M.; Rodolà, Emanuele (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We propose a novel approach for the approximation and transfer of signals across 3D shapes. The proposed solution is based on taking pointwise polynomials of the Fourier-like Laplacian eigenbasis, which provides a compact ...
    • Patch Erosion for Deformable Lapped Textures on 3D Fluids 

      Gagnon, Jonathan; Guzmán, Julián E.; Mould, David; Paquette, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We propose an approach to synthesise a texture on an animated fluid free surface using a distortion metric combined with a feature map. Our approach is applied as a post-process to a fluid simulation. We advect deformable ...
    • Perceptual Quality of BRDF Approximations: Dataset and Metrics 

      Lavoué, Guillaume; Bonneel, Nicolas; Farrugia, Jean-Philippe; Soler, Cyril (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Bidirectional Reflectance Distribution Functions (BRDFs) are pivotal to the perceived realism in image synthesis. While measured BRDF datasets are available, reflectance functions are most of the time approximated by ...
    • Physically-based Book Simulation with Freeform Developable Surfaces 

      Wolf, Thomas; Cornillère, Victor; Sorkine-Hornung, Olga (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Reading books or articles digitally has become accessible and widespread thanks to the large amount of affordable mobile devices and distribution platforms. However, little effort has been devoted to improving the digital ...
    • Practical Face Reconstruction via Differentiable Ray Tracing 

      Dib, Abdallah; Bharaj, Gaurav; Ahn, Junghyun; Thébault, Cédric; Gosselin, Philippe; Romeo, Marco; Chevallier, Louis (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present a differentiable ray-tracing based novel face reconstruction approach where scene attributes - 3D geometry, reflectance (diffuse, specular and roughness), pose, camera parameters, and scene illumination - are ...
    • Quad Layouts via Constrained T-Mesh Quantization 

      Lyon, Max; Campen, Marcel; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present a robust and fast method for the creation of conforming quad layouts on surfaces. Our algorithm is based on the quantization of a T-mesh, i.e. an assignment of integer lengths to the sides of a non-conforming ...
    • Rank-1 Lattices for Efficient Path Integral Estimation 

      Liu, Hongli; Han, Honglei; Jiang, Min (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We introduce rank-1 lattices as a quasi-random sequence to the numerical estimation of the high-dimensional path integral. Previous attempts at utilizing rank-1 lattices in computer graphics were very limited to low-dimensional ...
    • Real-Time Frequency Adjustment of Images and Videos 

      Germano, Rafael L.; Oliveira, Manuel M.; Gastal, Eduardo S. L. (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present a technique for real-time adjustment of spatial frequencies in images and videos. Our method allows for both decreasing and increasing of frequencies, and is orthogonal to image resizing. Thus, it can be used ...
    • Restricted Power Diagrams on the GPU 

      Basselin, Justine; Alonso, Laurent; Ray, Nicolas; Sokolov, Dmitry; Lefebvre, Sylvain; Lévy, Bruno (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We propose a method to simultaneously decompose a 3D object into power diagram cells and to integrate given functions in each of the obtained simple regions.We offer a novel, highly parallel algorithm that lends itself to ...
    • RigidFusion: RGB-D Scene Reconstruction with Rigidly-moving Objects 

      Wong, Yu-Shiang; Li, Changjian; Nießner, Matthias; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Although surface reconstruction from depth data has made significant advances in the recent years, handling changing environments remains a major challenge. This is unsatisfactory, as humans regularly move objects in their ...
    • Semantics-Guided Latent Space Exploration for Shape Generation 

      Jahan, Tansin; Guan, Yanran; Kaick, Oliver van (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We introduce an approach to incorporate user guidance into shape generation approaches based on deep networks. Generative networks such as autoencoders and generative adversarial networks are trained to encode shapes into ...
    • SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming 

      Hladky, Jozef; Seidel, Hans-Peter; Steinberger, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Streaming rendering, e.g., rendering in the cloud and streaming via a mobile connection, suffers from increased latency and unreliable connections. High quality framerate upsampling can hide these issues, especially when ...
    • Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera 

      Kim, Hyomin; Kim, Jungeon; Nam, Hyeonseo; Park, Jaesik; Lee, Seungyong (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      This paper presents an effective method for generating a spatiotemporal (time-varying) texture map for a dynamic object using a single RGB-D camera. The input of our framework is a 3D template model and an RGB-D image ...
    • STALP: Style Transfer with Auxiliary Limited Pairing 

      Futschik, David; Kucera, Michal; Lukác, Mike; Wang, Zhaowen; Shechtman, Eli; Sýkora, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present an approach to example-based stylization of images that uses a single pair of a source image and its stylized counterpart. We demonstrate how to train an image translation network that can perform real-time ...
    • Temporally Reliable Motion Vectors for Real-time Ray Tracing 

      Zeng, Zheng; Liu, Shiqiu; Yang, Jinglei; Wang, Lu; Yan, Ling-Qi (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Real-time ray tracing (RTRT) is being pervasively applied. The key to RTRT is a reliable denoising scheme that reconstructs clean images from significantly undersampled noisy inputs, usually at 1 sample per pixel as limited ...
    • Texture Defragmentation for Photo-Reconstructed 3D Models 

      Maggiordomo, Andrea; Cignoni, Paolo; Tarini, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We propose a method to improve an existing parametrization (UV-map layout) of a textured 3D model, targeted explicitly at alleviating typical defects afflicting models generated with automatic photo-reconstruction tools ...
    • Towards a Neural Graphics Pipeline for Controllable Image Generation 

      Chen, Xuelin; Cohen-Or, Daniel; Chen, Baoquan; Mitra, Niloy J. (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      In this paper, we leverage advances in neural networks towards forming a neural rendering for controllable image generation, and thereby bypassing the need for detailed modeling in conventional graphics pipeline. To this ...
    • Two-step Temporal Interpolation Network Using Forward Advection for Efficient Smoke Simulation 

      Oh, Young Jin; Lee, In-Kwon (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      In this paper, we propose a two-step temporal interpolation network using forward advection to generate smoke simulation efficiently. By converting a low frame rate smoke simulation computed with a large time step into a ...
    • Velocity Skinning for Real-time Stylized Skeletal Animation 

      Rohmer, Damien; Tarini, Marco; Kalyanasundaram, Niranjan; Moshfeghifar, Faezeh; Cani, Marie-Paule; Zordan, Victor (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of skeletal motion. Our method takes a ...