Now showing items 5-8 of 8

    • State of the Art on Computational Design of Assemblies with Rigid Parts 

      Wang, Ziqi; Song, Peng; Pauly, Mark (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      An assembly refers to a collection of parts joined together to achieve a specific form and/or functionality. Designing assemblies is a non-trivial task as a slight local modification on a part's geometry or its joining ...
    • A Survey of Control Mechanisms for Creative Pattern Generation 

      Gieseke, Lena; Asente, Paul; Mech, Radomir; Benes, Bedrich; Fuchs, Martin (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We review recent methods in 2D creative pattern generation and their control mechanisms, focusing on procedural methods. The review is motivated by an artist's perspective and investigates interactive pattern generation ...
    • A Survey on Bounding Volume Hierarchies for Ray Tracing 

      Meister, Daniel; Ogaki, Shinji; Benthin, Carsten; Doyle, Michael J.; Guthe, Michael; Bittner, Jirí (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of ray tracing is to find the nearest intersection with a given ray and scene. Although this geometric operation is relatively simple, ...
    • Virtual Creature Morphology - A Review 

      Lai, Gorm; Leymarie, Frederic Fol; Latham, William; Arita, Takaya; Suzuki, Reiji (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      We present a review of methods for procedurally generating the morphology of virtual creatures. We include a range of methods, with the main groups being from ALife over art to video games. Even though at times these groups ...