Now showing items 1-10 of 10

    • To Splat Straight with Crooked Points: Rendering Noisy Meshes and Point Clouds using Coherent Tangent Vector Fields 

      Anjos, Rafael Kuffner dos; Lopes, Daniel S. (The Eurographics Association, 2021)
      Surface aligned splatting is a popular rendering technique to visualize reconstructed meshes and point clouds scanned from the real world. Such data typically presents some degree of noise that jeopardizes any attempt to ...
    • Fast and Robust Registration and Calibration of Depth-Only Sensors 

      Mühlenbrock, Andre; Fischer, Roland; Weller, René; Zachmann, Gabriel (The Eurographics Association, 2021)
      The precise registration between multiple depth cameras is a crucial prerequisite for many applications. Previous techniques frequently rely on RGB or IR images and checkerboard targets for feature detection, partly due ...
    • Color Reproduction Framework for Inkjet FDM 3D Printers 

      Silapasuphakornwong, Piyarat; Punpongsanon, Parinya; Panichkriangkrai, Chulapong; Sueeprasan, Suchitra; Uehira, Kazutake (The Eurographics Association, 2021)
      Recent advances in consumer-grade 3D printers have enabled the fabrication of personal artifacts in aesthetically pleasing full color. However, the printed colors are usually different from the actual user desired colors ...
    • Illumination-driven Light Probe Placement 

      Vardis, Konstantinos; Vasilakis, Andreas Alexandros; Papaioannou, Georgios (The Eurographics Association, 2021)
      We introduce a simplification method for light probe configurations that preserves the indirect illumination distribution in scenes with diverse lighting conditions. An iterative graph simplification algorithm discards the ...
    • EUROGRAPHICS 2021: Posters Frontmatter 

      Bittner, Jirí; Waldner, Manuela (Eurographics Association, 2021)
    • An Unbiased Hybrid Rendering Approach to Path Guiding 

      Jhang, Jia-Wun; Chang, Chun-Fa (The Eurographics Association, 2021)
      When we think of hybrid rendering of rasterization and ray tracing, we often consider rasterization as a mean to solve the primary rays and then consider ray tracing as a mean to add secondary effects. We take a different ...
    • Rendering 2D Vector Graphics on Mobile GPU Devices 

      Kumar, Harish; Sud, Anmol (The Eurographics Association, 2021)
      Designers and artists world-wide rely on vector graphics to design and edit 2D artwork, illustrations and typographic content. There is a recent trend of vector graphic applications moving to mobile platforms such as iPads, ...
    • Unsupervised Learning of Disentangled 3D Representation from a Single Image 

      Lv, Junliang; Jiang, Haiyong; Xiao, Jun (The Eurographics Association, 2021)
      Learning 3D representation of a single image is challenging considering the ambiguity, occlusion, and perspective project of an object in an image. Previous works either seek image annotation or 3D supervision to learn ...
    • Generative Landmarks 

      Ferman, David; Bharaj, Gaurav (The Eurographics Association, 2021)
      We propose a general purpose approach to detect landmarks with improved temporal consistency, and personalization. Most sparse landmark detection methods rely on laborious, manually labelled landmarks, where inconsistency ...
    • Tetrahedral Interpolation on Regular Grids 

      Bán, Róbert; Valasek, Gábor (The Eurographics Association, 2021)
      This work proposes the use of barycentric interpolation on enclosing simplices of sample points to infer a reconstructed function from discrete data. In particular, we compare the results of trilinear and tetrahedral ...