Now showing items 6-10 of 10

    • Rendering 2D Vector Graphics on Mobile GPU Devices 

      Kumar, Harish; Sud, Anmol (The Eurographics Association, 2021)
      Designers and artists world-wide rely on vector graphics to design and edit 2D artwork, illustrations and typographic content. There is a recent trend of vector graphic applications moving to mobile platforms such as iPads, ...
    • Tetrahedral Interpolation on Regular Grids 

      Bán, Róbert; Valasek, Gábor (The Eurographics Association, 2021)
      This work proposes the use of barycentric interpolation on enclosing simplices of sample points to infer a reconstructed function from discrete data. In particular, we compare the results of trilinear and tetrahedral ...
    • To Splat Straight with Crooked Points: Rendering Noisy Meshes and Point Clouds using Coherent Tangent Vector Fields 

      Anjos, Rafael Kuffner dos; Lopes, Daniel S. (The Eurographics Association, 2021)
      Surface aligned splatting is a popular rendering technique to visualize reconstructed meshes and point clouds scanned from the real world. Such data typically presents some degree of noise that jeopardizes any attempt to ...
    • An Unbiased Hybrid Rendering Approach to Path Guiding 

      Jhang, Jia-Wun; Chang, Chun-Fa (The Eurographics Association, 2021)
      When we think of hybrid rendering of rasterization and ray tracing, we often consider rasterization as a mean to solve the primary rays and then consider ray tracing as a mean to add secondary effects. We take a different ...
    • Unsupervised Learning of Disentangled 3D Representation from a Single Image 

      Lv, Junliang; Jiang, Haiyong; Xiao, Jun (The Eurographics Association, 2021)
      Learning 3D representation of a single image is challenging considering the ambiguity, occlusion, and perspective project of an object in an image. Previous works either seek image annotation or 3D supervision to learn ...